Ziom

PK
187 matches tracked
ELO ▲ 8
2,604
30-day peak: 2,610
Rank NA ▼ 8 places
#1,088 #10 in PK
30 days · before #1,080 · best #1,070
Last updated:

How does Ziom play?

Rating 0.70 (from 11 matches) K/R 0.71 ADR 77.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.70
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 27%
Rating spread from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 0% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 55%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 11%0 pp level
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 27x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +15 pp, ELO +1,030
= Stayed the same
K/R at 0.72, ADR at 77.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70).

Patterns

From the last 182 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −13 ELO
64 matches · 56% wins
In match 3 of the day −5 ELO
26 matches · 50% wins
Between 6:00 and 12:00 +36 ELO, win rate 52%
On Sundays −17 ELO, win rate 42%

Ziom loses the most ELO on Mirage: −13 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Anubis
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 65%
0.68 better than 22%
73.9 better than 17%
0.67-
47% of 251 duels better than 25%
47% of 36 situations better than 77%
Dust 255
58% better than 70%
0.72 better than 41%
78.2 better than 36%
0.56-
49% of 194 duels better than 37%
31% of 42 situations better than 30%
Nuke18
44% better than 13%
0.79 better than 62%
85.0 better than 61%
0.64-
55% of 75 duels better than 59%
43% of 14 situations better than 57%
Anubis16
63% better than 84%
0.74 level
75.7 better than 21%
1.50-
40% of 48 duels better than 3%
75% of 12 situations better than 99%
Inferno16
63% better than 72%
0.68 better than 19%
74.7 better than 18%
0.71-
43% of 54 duels better than 10%
60% of 10 situations better than 92%
Ancient10
60% -
0.76 -
84.8 -
-
60% of 47 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ziom plays

Across 182 matches Ziom averages K/R 0.71 and ADR 77.2; the rating across the 11 rated matches is 0.70. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 15.9 kills per match, 53% of them headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 1 of 11 matches the rating was 1.10 or higher (9%), in 8 it was below 0.90. In 123 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: September 2026 at 0.71. Ziom loses the most ELO on Mirage (−13 ELO, win rate 56%). Things go best in match 2 of the day (+56 ELO, win rate 71%). Improved over the last three months: Win rate +15 pp, ELO +1,030. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.2. Last 30 days: 9 matches, win rate 56%, ELO balance +43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.