ZiolekZiolek

Poland
On FACEIT since 2017 258 matches tracked 121 matches in 30 days
ELO ▼ 72
2,139
30-day peak: 2,376
Rank EU
#172,745
Poland #9,523 in Poland
Last updated:

How does ZiolekZiolek play?

Rating 1.18 K/R 0.86 ADR 93.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 258 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 90%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 2.7
Knife kills 6 in 258 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 58x 4K, 10 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 92.1, ELO at 2,139
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 1.00. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −42 ELO
58 matches · 40% win rate
On Mirage −17 ELO
91 matches · 54% win rate
On Fridays +24 ELO, win rate 43%

ZiolekZiolek loses the most ELO from match 5 of the day: −42 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.75 · Mirage
  3. Most kills in a match: 41 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
54% better than 59%
0.88 better than 93%
96.4 better than 96%
1.21 better than 91%
58% of 603 duels better than 86%
37% of 35 situations better than 47%
Anubis50
48% better than 42%
0.86 better than 92%
91.4 better than 92%
1.18 better than 88%
59% of 287 duels better than 87%
44% of 27 situations better than 68%
Ancient30
57% better than 69%
0.87 better than 93%
93.3 better than 93%
1.17 better than 87%
63% of 178 duels better than 95%
42% of 19 situations better than 62%
Cache26
62% better than 75%
0.95 better than 98%
100.3 better than 96%
1.33 better than 98%
60% of 172 duels better than 85%
53% of 17 situations better than 82%
Dust 225
44% better than 22%
0.84 better than 87%
91.3 better than 88%
1.15 better than 81%
44% of 158 duels better than 14%
44% of 16 situations better than 68%
Inferno23
43% better than 20%
0.74 better than 44%
83.9 better than 55%
1.04 better than 43%
48% of 133 duels better than 24%
56% of 9 situations better than 84%
Nuke7
43% -
0.78 -
87.9 -
1.05-
58% of 59 duels -
50% of 2 situations -
Vertigo6
33% -
0.89 -
96.1 -
1.17-
39% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZiolekZiolek plays

Across 258 matches ZiolekZiolek averages K/R 0.86, ADR 93.5 and a rating of 1.18. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 148 of 258 matches the rating was 1.10 or higher (57%), in 60 it was below 0.90. In 207 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: June 2026 at 1.42. ZiolekZiolek loses the most ELO from match 5 of the day (−42 ELO, win rate 40%). Things go best on Ancient (+60 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, +34 ELO. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 92.1, ELO at 2,139. Last 30 days: 121 matches, win rate 49%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.