Zintex_x_GOD
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average1.8 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.87 (at the start 0.99). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 80.1. Last 3 months: 72.2 (at the start 80.1). Clearly below the average (80.0).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 55% (at the start 47%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 60%). Just below the average (52%).
Best month: September 2026 with 1,978.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zintex_x_GOD loses the most ELO on Mirage: −91 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 27 · Inferno
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zintex_x_GOD plays
Across 92 matches Zintex_x_GOD averages K/R 0.64, ADR 74.0 and a rating of 0.90. Biggest strength: Headshot rate at 53%, better than 75% of level 9 players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 9 players. Averages 14.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 19 of 92 matches the rating was 1.10 or higher (21%), in 41 it was below 0.90. In 66 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Zintex_x_GOD loses the most ELO on Mirage (−91 ELO, win rate 39%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −7.9, Win rate −9 pp. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.