Zinq

United Kingdom
292 matches tracked 89 matches in 30 days
Last updated:

How does Zinq play?

Rating 1.08 (from 271 matches) K/R 0.77 ADR 82.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.1
Knife kills 5 in 292 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 57x 4K, 6 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 79%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.3, Headshots −4 pp, Win rate −6 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: May 2026 with 1.12. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −104 ELO
26 matches · 42% win rate
On Dust 2 −34 ELO
45 matches · 53% win rate
Between 0:00 and 6:00 +112 ELO, win rate 45%
On Thursdays −35 ELO, win rate 46%

Zinq loses the most ELO on Nuke: −104 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Ancient
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
62% better than 78%
0.82 better than 78%
87.4 better than 74%
1.16 better than 81%
54% of 265 duels better than 60%
21% of 38 situations better than 12%
Anubis52
54% better than 51%
0.74 better than 44%
79.8 better than 39%
1.03 better than 41%
48% of 225 duels better than 27%
36% of 25 situations better than 44%
Dust 245
53% right on the average
0.72 better than 34%
79.3 better than 37%
1.04 better than 42%
51% of 201 duels better than 43%
40% of 20 situations better than 55%
Mirage40
60% better than 78%
0.72 better than 32%
77.9 better than 29%
1.01 better than 34%
51% of 148 duels better than 42%
32% of 19 situations better than 29%
Cache35
60% better than 58%
0.83 better than 68%
85.6 better than 53%
1.19 better than 71%
54% of 127 duels right on the average
27% of 26 situations better than 21%
Nuke26
42% better than 11%
0.76 better than 46%
79.0 better than 31%
1.04 better than 38%
51% of 99 duels better than 39%
23% of 13 situations better than 15%
Inferno25
32% better than 2%
0.77 better than 46%
83.4 better than 45%
1.10 better than 46%
61% of 104 duels better than 79%
50% of 12 situations better than 75%
Train3
67% -
0.89 -
100.1 -
0.97-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zinq plays

Across 292 matches Zinq averages K/R 0.77 and ADR 82.3; the rating across the 271 rated matches is 1.08. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 65 matches. In 119 of 271 matches the rating was 1.10 or higher (44%), in 82 it was below 0.90. In 239 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. Zinq loses the most ELO on Nuke (−104 ELO, win rate 42%). Things go best on Ancient (+96 ELO, win rate 62%). From match no. 5 of the day on, things go best: 60% win rate, −72 ELO. Got weaker: K/R −0.04, ADR −5.3, Headshots −4 pp, Win rate −6 pp. Last 30 days: 89 matches, win rate 56%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.