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Zichael

USA
On FACEIT since 2016 162 matches tracked 85 matches in 30 days
ELO ▼ 213
2,755
30-day peak: 3,059
Rank NA ▼ 446 places
#701
USA #526 in USA
30 days · prev. #255 · best #194
Last updated:

How does Zichael play?

Rating 0.94 (from 115 matches) K/R 0.69 ADR 76.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 6%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.1
Knife kills 1 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 10x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.3
▼ Got worse
Headshots −7 pp, Win rate −3 pp, ELO −148

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
43 matches · 49% win rate
On Mondays −17 ELO, win rate 45%

Zichael loses the most ELO on Mirage: −3 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 31 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% better than 42%
0.67 better than 14%
73.3 better than 12%
0.93 better than 11%
40% of 172 duels better than 4%
31% of 26 situations better than 28%
Mirage43
49% better than 30%
0.67 better than 14%
75.6 better than 20%
0.89 better than 6%
50% of 103 duels better than 37%
7% of 14 situations better than 1%
Ancient26
50% better than 37%
0.73 better than 36%
80.9 better than 42%
1.03-
48% of 33 duels better than 26%
0% of 6 situations better than 1%
Anubis19
53% better than 46%
0.72 better than 35%
78.5 better than 33%
0.95 better than 17%
41% of 85 duels better than 5%
29% of 7 situations better than 25%
Cache7
29% -
0.70 -
71.2 -
0.93-
68% of 28 duels -
20% of 5 situations -
Inferno6
50% -
0.75 -
74.9 -
0.97-
57% of 14 duels -
25% of 4 situations -
Nuke3
100% -
0.64 -
71.3 -
0.82-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zichael plays

Across 162 matches Zichael averages K/R 0.69 and ADR 76.2; the rating across the 115 rated matches is 0.94. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 41% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 35 of 115 matches the rating was 1.10 or higher (30%), in 50 it was below 0.90. In 113 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Zichael loses the most ELO on Mirage (−3 ELO, win rate 49%). Things go best in match 2 of the day (+277 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +277 ELO. Got weaker: Headshots −7 pp, Win rate −3 pp, ELO −148. Unchanged in recent months: K/R at 0.69, ADR at 75.3. Last 30 days: 85 matches, win rate 45%, net ELO −269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.