Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 835 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (45%).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so well above the average (12.9%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.69). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.16 (at the start 0.98). Well above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 91.5. Last 3 months: 89.9 (at the start 82.5). Well above the average (79.1).
Share of headshot kills
Best month: July 2026 with 40%. Last 3 months unchanged at 37%. Well below the average (45%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 59% (at the start 44%). Well above the average (51%).
Best month: July 2026 with 1,434. Last 3 months: 1,339 (at the start 1,119).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zhi_za_ loses the most ELO on Mirage: −11 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 1.83 · Inferno
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zhi_za_ plays
Across 84 matches Zhi_za_ averages K/R 0.73, ADR 84.4 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 98% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 11% of level 6 players. Averages 16.8 kills per match with 37% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 32 of 84 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. Zhi_za_ loses the most ELO on Mirage (−11 ELO, win rate 48%). Improved over the last three months: K/R +0.13, Rating +0.18, ADR +7.4, Win rate +15 pp, ELO +220. Unchanged in recent months: Headshots at 37%. Last 30 days: 2 matches, win rate 50%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.