Zhapii

Kosovo
On FACEIT since 2022 147 matches tracked 48 matches in 30 days
Last updated:

How does Zhapii play?

Rating 1.13 K/R 0.81 ADR 90.4 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 4.6
Knife kills 2 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 33x 4K, 5 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 10.2+6.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +533
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 89.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 47%
On Fridays −26 ELO, win rate 48%

Zhapii loses the most ELO in match 3 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 11 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 34 · Dust 2
  5. Highest rating in a match: 2.11 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
51% better than 50%
0.83 better than 84%
91.1 better than 89%
1.15 better than 84%
59% of 148 duels better than 87%
43% of 21 situations better than 65%
Anubis30
60% better than 76%
0.77 better than 65%
93.2 better than 95%
1.07 better than 63%
49% of 192 duels better than 33%
42% of 19 situations better than 62%
Mirage27
63% better than 87%
0.83 better than 86%
90.2 better than 88%
1.16 better than 86%
55% of 142 duels better than 74%
17% of 12 situations better than 5%
Inferno18
56% better than 60%
0.82 better than 78%
89.7 better than 79%
1.17 better than 81%
48% of 89 duels better than 24%
31% of 13 situations better than 30%
Dust 216
44% better than 22%
0.76 better than 61%
83.4 better than 63%
1.07 better than 62%
51% of 67 duels right on the average
50% of 8 situations better than 81%
Vertigo10
40% -
0.89 -
99.9 -
1.25-
60% of 43 duels -
18% of 11 situations -
Cache6
50% -
0.69 -
82.8 -
0.96-
52% of 33 duels -
0% of 2 situations -
Nuke5
40% -
0.79 -
80.7 -
1.16-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zhapii plays

Across 147 matches Zhapii averages K/R 0.81, ADR 90.4 and a rating of 1.13. Biggest strength: Utility damage per round at 10.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 59% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 71 of 147 matches the rating was 1.10 or higher (48%), in 32 it was below 0.90. In 126 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. Zhapii loses the most ELO in match 3 of the day (±0 ELO, win rate 41%). Things go best on Ancient (+45 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +533. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 89.5. Last 30 days: 48 matches, win rate 54%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.