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Zeusss0

Canada
On FACEIT since 2023 318 matches tracked 55 matches in 30 days
ELO ▲ 226
2,495
30-day peak: 2,495
Rank NA ▲ 2,126 places
#1,765
Canada #375 in Canada
30 days · prev. #3,891 · best #1,733
Last updated:

How does Zeusss0 play?

Rating 0.99 (from 268 matches) K/R 0.70 ADR 76.5 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.08 · Ø 1.04 better than 19%
Pistol kills per match 2.6
Zeus kills1 in 318 matches
Knife kills 5 in 318 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 45x 4K, 4 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +6.0, Win rate +5 pp, ELO +333
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −235 ELO
76 matches · 45% win rate
On Mirage −181 ELO
143 matches · 55% win rate
Between 6:00 and 12:00 +1 ELO, win rate 44%
On Saturdays −30 ELO, win rate 32%

Zeusss0 loses the most ELO from match 5 of the day: −235 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
55% better than 63%
0.70 better than 28%
76.9 better than 27%
0.98 better than 30%
46% of 439 duels better than 21%
50% of 52 situations better than 81%
Ancient77
58% better than 68%
0.70 better than 26%
76.7 better than 24%
0.99 better than 33%
53% of 246 duels better than 56%
40% of 48 situations better than 56%
Anubis54
54% better than 53%
0.74 right on the average
80.1 better than 40%
1.05 better than 55%
52% of 163 duels right on the average
25% of 28 situations better than 19%
Nuke24
50% better than 29%
0.62 better than 4%
67.7 better than 3%
0.90 better than 9%
45% of 75 duels better than 17%
58% of 19 situations better than 92%
Dust 213
23% -
0.69 -
76.0 -
1.08-
40% of 30 duels -
33% of 3 situations -
Cache4
25% -
0.78 -
79.3 -
1.11-
50% of 4 duels -
-
Inferno3
33% -
0.47 -
53.8 -
0.67-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zeusss0 plays

Across 318 matches Zeusss0 averages K/R 0.70 and ADR 76.5; the rating across the 268 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 77 matches. In 93 of 268 matches the rating was 1.10 or higher (35%), in 102 it was below 0.90. In 259 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: November 2026 at 1.01. Zeusss0 loses the most ELO from match 5 of the day (−235 ELO, win rate 45%). Things go best on Anubis (+66 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, −26 ELO. Improved over the last three months: K/R +0.06, ADR +6.0, Win rate +5 pp, ELO +333. Got weaker: Headshots −3 pp. Last 30 days: 55 matches, win rate 69%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.