ZeuSiuS

Hong Kong
On FACEIT since 2024 428 matches tracked 135 matches in 30 days
ELO ▲ 4
2,620
30-day peak: 2,645
Rank SEA ▲ 338 places
#731
Hong Kong #34 in Hong Kong
30 days · prev. #1,069 · best #635
Last updated:

How does ZeuSiuS play?

Rating 1.02 K/R 0.75 ADR 79.9 from 428 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 428 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.03 · Ø 1.05 better than 38%
Pistol kills per match 2.6
Knife kills 6 in 428 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 60x 4K, 3 aces in 357 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +60
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 79.3, Win rate at 51%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 428 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
47 matches · 45% win rate
On Mirage −21 ELO
147 matches · 49% win rate
On Wednesdays −65 ELO, win rate 42%

ZeuSiuS loses the most ELO on Ancient: −70 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 428 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
49% better than 35%
0.74 better than 45%
79.3 better than 37%
1.03 better than 45%
50% of 709 duels better than 40%
44% of 99 situations better than 69%
Dust 2138
49% better than 35%
0.75 right on the average
80.7 better than 46%
1.02 better than 40%
54% of 686 duels better than 64%
39% of 82 situations right on the average
Anubis56
59% better than 68%
0.80 better than 70%
83.2 better than 58%
1.10 better than 64%
51% of 271 duels better than 42%
39% of 54 situations better than 49%
Ancient47
45% better than 23%
0.74 better than 44%
81.6 better than 49%
0.98 better than 28%
45% of 244 duels better than 14%
53% of 15 situations better than 83%
Inferno24
54% better than 38%
0.71 better than 23%
72.2 better than 6%
0.98 better than 17%
41% of 116 duels better than 2%
36% of 11 situations better than 37%
Nuke13
62% -
0.67 -
73.1 -
0.93-
49% of 57 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeuSiuS plays

Across 428 matches ZeuSiuS averages K/R 0.75, ADR 79.9 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 165 of 428 matches the rating was 1.10 or higher (39%), in 161 it was below 0.90. In 357 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. ZeuSiuS loses the most ELO on Ancient (−70 ELO, win rate 45%). Things go best on Dust 2 (+150 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate, −72 ELO. Improved over the last three months: ELO +60. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 79.3, Win rate at 51%. Last 30 days: 135 matches, win rate 49%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.