Zetroks_

Poland
On FACEIT since 2024 73 matches tracked
Last updated:

How does Zetroks_ play?

Rating 1.10 K/R 0.79 ADR 87.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 74%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 57%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 3.3
Knife kills 3 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 92%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 13x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.2−0.2 · Ø 4.4 better than 56%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Win rate +7 pp, ELO +179, Clutch 1v1 +11 pp
= Stayed the same
K/R at 0.80, ADR at 88.1
▼ Got worse
Headshots −8 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Cache
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% right on the average
0.84 better than 91%
90.9 better than 92%
1.17 better than 91%
61% of 95 duels better than 94%
27% of 11 situations better than 20%
Dust 216
38% better than 12%
0.73 better than 53%
83.9 better than 70%
1.00 better than 46%
56% of 68 duels better than 81%
71% of 14 situations better than 98%
Ancient15
67% better than 91%
0.80 better than 83%
85.9 better than 80%
1.15 better than 89%
67% of 51 duels better than 99%
39% of 18 situations better than 52%
Cache9
33% -
0.81 -
85.4 -
1.15-
65% of 20 duels -
0% of 7 situations -
Inferno7
71% -
0.78 -
92.6 -
1.09-
53% of 34 duels -
33% of 3 situations -
Anubis5
40% -
0.71 -
84.2 -
0.97-
54% of 26 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zetroks_ plays

Across 73 matches Zetroks_ averages K/R 0.79, ADR 87.3 and a rating of 1.10. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 37 of 73 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Things go best in match 1 of the day (+9 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +9 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp, ELO +179, Clutch 1v1 +11 pp. Got weaker: Headshots −8 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.80, ADR at 88.1. Last 30 days: 8 matches, win rate 63%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.