Zertave

ID
On FACEIT since 2016 251 matches tracked 70 matches in 30 days
ELO ▼ 243
3,246
30-day peak: 3,500
Rank SEA ▲ 3 places
#42
#3 in ID
30 days · before #45 · best #42
Last updated:

How does Zertave play?

Rating 1.07 (from 70 matches) K/R 0.36 ADR 39.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 5%−6 pp better than 30%
K/D 1.12+0.09 better than 76%
Pistol kills per match 2.9 from the last 250
Knife kills 3 in 250 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 83%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.8+0.5 better than 88%
4Ks and aces 19x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.8+0.7 better than 71%
Enemies flashed per round 0.37+0.07 better than 70%
Rounds with a death 32%−40.0 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.59, ADR +64.4, Headshots +5 pp, Win rate +8 pp, ELO +414
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.84 (at the start 0.25).

Patterns

From the last 250 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −99 ELO
50 matches · 50% wins
In match 4 of the day −13 ELO
29 matches · 55% wins
In match 3 of the day +95 ELO
34 matches · 56% wins

Zertave loses the most ELO on Mirage: −99 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.05 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
57% better than 68%
0.83 better than 85%
89.5 better than 86%
1.15–
58% of 353 duels better than 83%
33% of 30 situations better than 37%
Ancient63
67% better than 89%
0.89 better than 94%
96.6 better than 96%
1.05–
56% of 379 duels better than 75%
34% of 41 situations better than 42%
Mirage50
50% better than 42%
0.78 better than 67%
84.7 better than 69%
0.96–
56% of 260 duels better than 75%
58% of 12 situations better than 92%
Anubis37
68% better than 91%
0.82 better than 83%
91.5 better than 91%
1.14–
53% of 202 duels better than 55%
40% of 20 situations level
Cache17
59% –
0.94 –
99.0 –
1.23–
57% of 118 duels –
44% of 9 situations –
Inferno10
80% –
0.79 –
84.8 –
-
58% of 38 duels –
71% of 7 situations –
Nuke8
75% –
0.85 –
92.6 –
0.83–
49% of 41 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Zertave plays

Across 251 matches Zertave averages K/R 0.36 and ADR 39.0; the rating across the 70 rated matches is 1.07. Biggest strength: Rounds with a death at 32%. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 39.0. That is better than only 1% of players on level 10. On average 18.5 kills per match, 45% of them headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 29 of 70 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 109 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. Zertave loses the most ELO on Mirage (−99 ELO, win rate 50%). Things go best on Anubis (+186 ELO, win rate 68%). Improved over the last three months: K/R +0.59, ADR +64.4, Headshots +5 pp, Win rate +8 pp, ELO +414. Last 30 days: 70 matches, win rate 51%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.