ZeroTwol002

Japan
On FACEIT since 2019 57 matches tracked 32 matches in 30 days
Last updated:

How does ZeroTwol002 play?

Rating 1.01 K/R 0.72 ADR 75.7 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 37%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 0.98−0.05 · Ø 1.03 better than 26%
Pistol kills per match 2.5
Zeus kills1 in 57 matches
Knife kills 1 in 57 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 12%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 8x 4K, 3 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ZeroTwol002 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 77%
0.75 right on the average
78.8 better than 38%
1.04 right on the average
55% of 126 duels better than 72%
50% of 6 situations better than 81%
Dust 214
50% -
0.66 -
72.1 -
0.91-
47% of 74 duels -
38% of 8 situations -
Anubis8
25% -
0.70 -
73.7 -
0.96-
51% of 41 duels -
67% of 6 situations -
Ancient7
57% -
0.81 -
84.0 -
1.15-
58% of 48 duels -
17% of 6 situations -
Inferno4
75% -
0.74 -
72.3 -
1.04-
55% of 29 duels -
25% of 4 situations -
Nuke4
25% -
0.64 -
71.6 -
0.88-
50% of 18 duels -
0% of 1 situations -
Cache3
67% -
0.79 -
67.5 -
1.11-
71% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ZeroTwol002 plays

Across 57 matches ZeroTwol002 averages K/R 0.72, ADR 75.7 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 36% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 26 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 3 aces. Last 30 days: 32 matches, win rate 53%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.