Zenyuki

Estonia
On FACEIT since 2024 202 matches tracked 37 matches in 30 days
Last updated:

How does Zenyuki play?

Rating 0.99 K/R 0.71 ADR 81.9 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.9
Knife kills 3 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 28%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 26x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp, ELO +408
= Stayed the same
K/R at 0.73, ADR at 81.2
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
38 matches · 47% win rate
On Sundays −30 ELO, win rate 41%

Zenyuki loses the most ELO in match 2 of the day: −24 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 69%
0.76 better than 56%
84.5 better than 65%
1.06 better than 56%
49% of 342 duels better than 34%
36% of 39 situations better than 43%
Dust 246
50% better than 40%
0.66 better than 12%
81.8 better than 52%
0.90 better than 7%
46% of 240 duels better than 20%
33% of 24 situations better than 35%
Cache29
55% better than 43%
0.71 better than 36%
83.8 better than 60%
0.98 better than 30%
50% of 116 duels better than 41%
31% of 13 situations better than 31%
Nuke20
70% better than 88%
0.77 better than 56%
79.4 better than 37%
1.09 better than 61%
54% of 83 duels better than 60%
41% of 17 situations better than 58%
Inferno18
28% better than 1%
0.72 better than 28%
79.4 better than 26%
1.00 better than 20%
43% of 82 duels better than 5%
0% of 10 situations better than 1%
Anubis14
43% -
0.58 -
72.4 -
0.81-
49% of 77 duels -
0% of 3 situations -
Ancient13
62% -
0.73 -
80.8 -
1.03-
50% of 48 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zenyuki plays

Across 202 matches Zenyuki averages K/R 0.71, ADR 81.9 and a rating of 0.99. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 75 of 202 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Zenyuki loses the most ELO in match 2 of the day (−24 ELO, win rate 47%). Things go best on Nuke (+38 ELO, win rate 70%). Match no. 3 of the day goes best: 63% win rate, −5 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +408. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.2. Last 30 days: 37 matches, win rate 62%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.