Zemerliu

Kosovo
On FACEIT since 2024 192 matches tracked 23 matches in 30 days
Last updated:

How does Zemerliu play?

Rating 0.91 (from 152 matches) K/R 0.64 ADR 72.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.86−0.17 · Ø 1.03 better than 5%
Pistol kills per match 3.1
Knife kills 8 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 25x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 59%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.16, ADR +5.6, Win rate +4 pp
= Stayed the same
Headshots at 57%
▼ Got worse
ELO −274

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.66 (at the start 0.58). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
20 matches · 40% win rate
In match 4 of the day −3 ELO
23 matches · 35% win rate
On Thursdays +20 ELO, win rate 38%

Zemerliu loses the most ELO on Ancient: −24 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.15 · Cache
  3. Longest win streak: 5 wins in a row · Mirage
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
36% better than 9%
0.62 better than 7%
71.4 better than 12%
0.85 better than 5%
40% of 174 duels better than 7%
43% of 44 situations better than 64%
Mirage65
55% better than 67%
0.68 better than 26%
74.4 better than 24%
0.94 better than 24%
47% of 283 duels better than 28%
42% of 48 situations better than 61%
Inferno22
55% better than 54%
0.56 better than 2%
65.6 better than 2%
0.86 better than 6%
37% of 52 duels better than 3%
40% of 10 situations better than 55%
Ancient20
40% better than 19%
0.67 better than 19%
77.0 better than 31%
0.97 better than 38%
50% of 68 duels better than 46%
54% of 13 situations better than 88%
Anubis8
50% -
0.63 -
71.6 -
1.07-
52% of 33 duels -
33% of 3 situations -
Cache3
67% -
0.89 -
91.4 -
1.22-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zemerliu plays

Across 192 matches Zemerliu averages K/R 0.64 and ADR 72.5; the rating across the 152 rated matches is 0.91. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 9 players. Averages 14.0 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 65 matches. In 29 of 152 matches the rating was 1.10 or higher (19%), in 85 it was below 0.90. In 152 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. Zemerliu loses the most ELO on Ancient (−24 ELO, win rate 40%). Things go best in match 3 of the day (+57 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +57 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.6, Win rate +4 pp. Got weaker: ELO −274. Unchanged in recent months: Headshots at 57%. Last 30 days: 23 matches, win rate 52%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.