Zee--

Russia
On FACEIT since 2025 372 matches tracked 100 matches in 30 days
ELO ▼ 136
2,397
30-day peak: 2,533
Rank SEA ▼ 1,169 places
#1,708
Russia #69 in Russia
30 days · prev. #539 · best #539
Last updated:

How does Zee-- play?

Rating 1.09 (from 366 matches) K/R 0.78 ADR 83.4 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 372 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.0
Knife kills 2 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 72x 4K, 8 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.9, Win rate −10 pp, ELO −162

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −7 ELO
57 matches · 39% win rate
On Tuesdays +224 ELO, win rate 45%

Zee-- loses the most ELO in match 3 of the day: −7 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.88 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
50% better than 41%
0.79 better than 69%
82.7 better than 57%
1.10 better than 68%
57% of 339 duels better than 80%
38% of 76 situations right on the average
Dust 2101
54% better than 59%
0.76 better than 59%
82.2 better than 56%
1.08 better than 62%
51% of 370 duels better than 46%
35% of 69 situations better than 42%
Ancient69
64% better than 85%
0.80 better than 72%
85.0 better than 65%
1.09 better than 65%
54% of 229 duels better than 61%
29% of 48 situations better than 29%
Anubis52
44% better than 24%
0.78 better than 69%
84.0 better than 65%
1.05 better than 55%
52% of 221 duels right on the average
24% of 38 situations better than 17%
Inferno28
43% better than 17%
0.78 better than 64%
82.1 right on the average
1.10 better than 62%
49% of 92 duels better than 29%
22% of 23 situations better than 17%
Cache9
44% -
0.89 -
92.1 -
1.22-
76% of 41 duels -
57% of 7 situations -
Nuke7
29% -
0.80 -
82.4 -
1.13-
63% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zee-- plays

Across 372 matches Zee-- averages K/R 0.78 and ADR 83.4; the rating across the 366 rated matches is 1.09. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 69 matches. In 173 of 372 matches the rating was 1.10 or higher (47%), in 124 it was below 0.90. In 313 matches with detailed stats: 72 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. Zee-- loses the most ELO in match 3 of the day (−7 ELO, win rate 39%). Things go best on Mirage (+154 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +128 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −6.9, Win rate −10 pp, ELO −162. Unchanged in recent months: Headshots at 50%. Last 30 days: 100 matches, win rate 43%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.