Zeal_1
Compared with 1,096 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average30% headshots and so well below the average (46%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageOct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.93 (at the start 0.95). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 74.2 (at the start 75.7). Clearly below the average (79.5).
Share of headshot kills
Last 3 months: 30% (at the start 29%). Well below the average (46%).
Matches won (win rate)
Last 3 months: 52% (at the start 39%). Slightly above the average (50%).
Last 3 months: 1,555 (at the start 1,214).
Rounds with first kill
Last 3 months: 13% (at the start 14%). Well above the average (10%).
1v1 clutches won
Last 3 months: 60% (at the start 43%). Well above the average (39%).
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zeal_1 loses the most ELO on Dust 2: −28 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Mirage
- Most kills in a match: 28 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zeal_1 plays
Across 101 matches Zeal_1 averages K/R 0.69, ADR 74.8 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 7 players. Averages 14.7 kills per match with 30% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 44 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 0 aces. Zeal_1 loses the most ELO on Dust 2 (−28 ELO, win rate 56%). Improved over the last three months: Win rate +13 pp, ELO +341, Clutch 1v1 +17 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 74.2, Headshots at 30%. Last 30 days: 40 matches, win rate 55%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.