ZeRox2221

Argentina
139 matches tracked 31 matches in 30 days
Last updated:

How does ZeRox2221 play?

Rating 1.09 K/R 0.80 ADR 86.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.09+0.08 · Ø 1.01 better than 80%
Pistol kills per match 2.1
Knife kills 5 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 93%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 29x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+6 pp · Ø 35% better than 82%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
Whether ZeRox2221 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.99.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +26 ELO
47 matches · 43% win rate
Between 6:00 and 12:00 +121 ELO, win rate 44%
On Mondays −17 ELO, win rate 42%

ZeRox2221 loses the most ELO from match 5 of the day: +26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.79 better than 77%
85.3 better than 74%
1.08 better than 73%
58% of 190 duels better than 87%
36% of 25 situations better than 44%
Ancient25
56% better than 64%
0.83 better than 90%
92.1 better than 93%
1.16 better than 91%
59% of 119 duels better than 90%
53% of 19 situations better than 86%
Dust 224
42% better than 20%
0.74 better than 56%
81.8 better than 60%
1.02 better than 53%
47% of 109 duels better than 31%
30% of 23 situations better than 29%
Nuke16
63% better than 76%
0.82 better than 81%
90.6 better than 89%
1.11 better than 73%
57% of 90 duels better than 74%
38% of 8 situations right on the average
Cache13
54% -
0.79 -
86.8 -
1.04-
61% of 77 duels -
29% of 7 situations -
Inferno13
54% -
0.82 -
84.4 -
1.12-
56% of 54 duels -
25% of 8 situations -
Anubis12
50% -
0.82 -
88.0 -
1.14-
59% of 44 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeRox2221 plays

Across 139 matches ZeRox2221 averages K/R 0.80, ADR 86.9 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 67 of 139 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 139 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 1.37. ZeRox2221 loses the most ELO from match 5 of the day (+26 ELO, win rate 43%). Things go best in match 1 of the day (+111 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +111 ELO. Last 30 days: 31 matches, win rate 45%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.