Zay_n
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 0.90 (at the start 1.00). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 80.6. Last 3 months: 73.3 (at the start 80.6). Clearly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 41% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 45% (at the start 52%). Clearly below the average (50%).
Best month: August 2026 with 2,134. Last 3 months: 2,035 (at the start 2,134).
Rounds with first kill
Best month: August 2026 with 8%. Last 3 months: 7% (at the start 8%). Well below the average (11%).
1v1 clutches won
Best month: August 2026 with 41%. Last 3 months: 34% (at the start 41%). Clearly below the average (39%).
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zay_n loses the most ELO on Dust 2: −60 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 1.76 · Inferno
- Reached level 10 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zay_n plays
Across 114 matches Zay_n averages K/R 0.67, ADR 77.3 and a rating of 0.96. Biggest strength: Utility damage per round at 5.6, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 42% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 39 of 114 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 114 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Zay_n loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best in match 2 of the day (−24 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −24 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −7.3, Headshots −2 pp, Win rate −7 pp, ELO −99, First kills −1 pp, Clutch 1v1 −7 pp. Last 30 days: 15 matches, win rate 53%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.