ZamHA

Turkey
106 matches tracked 24 matches in 30 days
Last updated:

How does ZamHA play?

Rating 1.04 K/R 0.73 ADR 78.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 106 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.04+0.02 · Ø 1.02 better than 64%
Pistol kills per match 3.3
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 49%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 25x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +383
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 78.8, Headshots at 55%, Clutch 1v1 at 39%
▼ Got worse
First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −23 ELO, win rate 38%

ZamHA loses the most ELO in match 1 of the day: −23 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% better than 46%
0.80 better than 81%
84.4 better than 71%
1.16 better than 89%
61% of 153 duels better than 94%
42% of 26 situations better than 61%
Mirage24
63% better than 90%
0.77 better than 69%
80.3 better than 51%
1.10 better than 77%
52% of 108 duels better than 58%
44% of 16 situations better than 68%
Ancient14
43% -
0.63 -
70.3 -
0.84-
48% of 61 duels -
17% of 6 situations -
Anubis10
20% -
0.56 -
62.6 -
0.79-
31% of 32 duels -
33% of 3 situations -
Cache6
33% -
0.75 -
85.4 -
1.03-
56% of 25 duels -
25% of 4 situations -
Inferno6
50% -
0.50 -
57.8 -
0.78-
48% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZamHA plays

Across 106 matches ZamHA averages K/R 0.73, ADR 78.1 and a rating of 1.04. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 37 of 106 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 106 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. ZamHA loses the most ELO in match 1 of the day (−23 ELO, win rate 39%). Things go best on Mirage (+51 ELO, win rate 63%). Match no. 2 of the day goes best: 54% win rate, +26 ELO. Improved over the last three months: Win rate +6 pp, ELO +383. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.8, Headshots at 55%, Clutch 1v1 at 39%. Last 30 days: 24 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.