Zakolakooo

Poland
On FACEIT since 2015 28 matches tracked 28 matches in 30 days
Last updated:

How does Zakolakooo play?

Rating 1.04 K/R 0.74 ADR 84.3 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 28 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 67%+29 pp · Ø 38% better than 99%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Strength
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 81%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.05+0.10 · Ø 0.95 better than 81%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.5%).

2K rounds 14.8%+2.3 pp · Ø 12.5% better than 90%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 57%
MVPs per match 2.0−0.1 · Ø 2.1 better than 35%
4Ks and aces 4x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 33%
Enemies flashed per round 0.28+0.04 · Ø 0.24 better than 60%
Deaths per round 71%−2 pp · Ø 73% better than 78%

Patterns

Soon this shows where Zakolakooo loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.77 -
85.3 -
1.05-
38% of 45 duels -
60% of 5 situations -
Anubis5
80% -
0.71 -
81.0 -
1.00-
53% of 19 duels -
50% of 2 situations -
Cache4
75% -
0.90 -
102.5 -
1.30-
63% of 16 duels -
100% of 3 situations -
Nuke4
50% -
0.57 -
62.2 -
0.81-
44% of 18 duels -
100% of 2 situations -
Ancient3
100% -
0.89 -
101.6 -
1.34-
65% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zakolakooo plays

Across 28 matches Zakolakooo averages K/R 0.74, ADR 84.3 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 5 players. Averages 16.0 kills per match with 50% headshots. In 12 of 28 matches the rating was 1.10 or higher (43%), in 12 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 28 matches, win rate 64%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.