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Zakarpatec_

Hungary
On FACEIT since 2021 280 matches tracked 81 matches in 30 days
Last updated:

How does Zakarpatec_ play?

Rating 0.88 K/R 0.66 ADR 76.6 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.83−0.19 · Ø 1.02 better than 2%
Pistol kills per match 3.3
Knife kills 6 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 18%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 44x 4K, 4 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 45%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp, ELO +168
= Stayed the same
K/R at 0.65, Rating at 0.87, ADR at 76.6, Clutch 1v1 at 37%
▼ Got worse
Headshots −4 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −97 ELO
36 matches · 31% win rate
On Anubis −3 ELO
25 matches · 44% win rate
On Thursdays +34 ELO, win rate 37%

Zakarpatec_ loses the most ELO on Inferno: −97 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.32 · Inferno

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 36%
0.67 better than 19%
77.5 better than 33%
0.90 better than 12%
42% of 654 duels better than 9%
40% of 42 situations better than 58%
Dust 283
52% right on the average
0.66 better than 16%
77.9 better than 37%
0.89 better than 10%
46% of 512 duels better than 25%
41% of 37 situations better than 56%
Inferno36
31% better than 4%
0.65 better than 15%
75.6 better than 26%
0.87 better than 8%
40% of 232 duels better than 5%
25% of 12 situations better than 21%
Anubis25
44% better than 26%
0.66 better than 16%
75.6 better than 22%
0.88 better than 9%
48% of 170 duels better than 32%
40% of 5 situations better than 57%
Nuke13
62% -
0.64 -
76.0 -
0.84-
45% of 86 duels -
0% of 3 situations -
Ancient10
40% -
0.60 -
68.3 -
0.74-
43% of 75 duels -
50% of 2 situations -
Cache7
71% -
0.66 -
71.0 -
0.88-
39% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zakarpatec_ plays

Across 280 matches Zakarpatec_ averages K/R 0.66, ADR 76.6 and a rating of 0.88. Biggest strength: Rounds with first kill at 12%, better than 77% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 1% of level 9 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 60 of 280 matches the rating was 1.10 or higher (21%), in 161 it was below 0.90. In 280 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 0.91. Zakarpatec_ loses the most ELO on Inferno (−97 ELO, win rate 31%). Things go best in match 4 of the day (+137 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, +137 ELO. Improved over the last three months: Win rate +10 pp, ELO +168. Got weaker: Headshots −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.87, ADR at 76.6, Clutch 1v1 at 37%. Last 30 days: 81 matches, win rate 49%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.