Zab000

Poland
On FACEIT since 2021 219 matches tracked 95 matches in 30 days
ELO ▼ 15
2,132
30-day peak: 2,161
Rank EU
#172,980
Poland #9,647 in Poland
Last updated:

How does Zab000 play?

Rating 1.21 (from 198 matches) K/R 0.86 ADR 94.4 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 198 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 4.0
Knife kills 2 in 219 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 52x 4K, 9 aces in 197 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 97%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +201
= Stayed the same
K/R at 0.86, Rating at 1.20, ADR at 94.1
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
34 matches · 56% win rate
On Ancient −4 ELO
44 matches · 52% win rate
On Sundays −20 ELO, win rate 42%

Zab000 loses the most ELO on Mirage: −13 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Vertigo
  5. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
42% better than 20%
0.84 better than 87%
93.5 better than 93%
1.17 better than 86%
55% of 277 duels better than 72%
31% of 32 situations better than 29%
Ancient44
52% better than 48%
0.91 better than 97%
97.6 better than 97%
1.26 better than 96%
63% of 210 duels better than 96%
39% of 28 situations better than 53%
Inferno35
57% better than 65%
0.95 better than 98%
104.5 better than 99%
1.37 better than 99%
63% of 208 duels better than 90%
55% of 22 situations better than 83%
Mirage34
56% better than 68%
0.82 better than 81%
87.5 better than 79%
1.16 better than 85%
55% of 167 duels better than 74%
45% of 20 situations better than 72%
Anubis27
63% better than 81%
0.81 better than 80%
90.5 better than 89%
1.16 better than 85%
58% of 169 duels better than 83%
50% of 18 situations better than 77%
Nuke13
31% -
0.78 -
84.1 -
1.09-
53% of 79 duels -
29% of 7 situations -
Cache10
60% -
0.82 -
90.5 -
1.04-
61% of 49 duels -
67% of 3 situations -
Vertigo3
67% -
0.90 -
101.9 -
1.27-
56% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zab000 plays

Across 219 matches Zab000 averages K/R 0.86 and ADR 94.4; the rating across the 198 rated matches is 1.21. Biggest strength: Utility damage per round at 7.8, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 118 of 198 matches the rating was 1.10 or higher (60%), in 51 it was below 0.90. In 197 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: October 2026 at 1.23. Zab000 loses the most ELO on Mirage (−13 ELO, win rate 56%). Things go best in match 4 of the day (+65 ELO, win rate 74%). Match no. 4 of the day goes best: 74% win rate, +65 ELO. Improved over the last three months: Win rate +5 pp, ELO +201. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.20, ADR at 94.1. Last 30 days: 95 matches, win rate 52%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.