ZZHARKYY

Russia
On FACEIT since 2019 87 matches tracked 20 matches in 30 days
Last updated:

How does ZZHARKYY play?

Rating 1.03 K/R 0.74 ADR 85.1 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 87 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 28% very weak below 0.75 17%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 25%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.03+0.02 · Ø 1.01 better than 63%
Pistol kills per match 2.7
Knife kills 3 in 87 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 7.6+3.3 · Ø 4.3 better than 97%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether ZZHARKYY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −28 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Ancient
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 78%
0.75 better than 59%
83.6 better than 70%
1.05 better than 62%
47% of 127 duels better than 28%
54% of 13 situations better than 85%
Dust 216
50% right on the average
0.71 better than 41%
83.7 better than 69%
0.98 better than 39%
52% of 88 duels better than 60%
40% of 5 situations better than 58%
Ancient11
64% -
0.77 -
88.9 -
1.08-
48% of 56 duels -
33% of 9 situations -
Anubis10
40% -
0.68 -
77.9 -
0.90-
46% of 37 duels -
17% of 6 situations -
Nuke10
40% -
0.73 -
84.9 -
1.02-
50% of 50 duels -
40% of 5 situations -
Cache4
50% -
0.94 -
96.6 -
1.40-
63% of 16 duels -
0% of 2 situations -
Inferno4
25% -
0.77 -
96.5 -
1.00-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZZHARKYY plays

Across 87 matches ZZHARKYY averages K/R 0.74, ADR 85.1 and a rating of 1.03. Biggest strength: Utility damage per round at 7.6, better than 97% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 25% of level 8 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 32 of 87 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. Things go best in match 1 of the day (+35 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +35 ELO. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.