ZYXX-_

Czech Republic
On FACEIT since 2022 300 matches tracked 69 matches in 30 days
ELO ▲ 158
3,207
30-day peak: 3,207
Rank EU ▲ 4,280 places
#4,030
Czech Republic #51 in Czech Republic
30 days · prev. #8,310 · best #3,932
Last updated:

How does ZYXX-_ play?

Rating 1.09 K/R 0.79 ADR 83.2 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 300 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 96%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.10+0.05 · Ø 1.05 better than 57%
Pistol kills per match 3.2
Knife kills 10 in 300 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 62%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 53x 4K, 5 aces in 261 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 82%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 77%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +159
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 82.0, Headshots at 62%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
48 matches · 46% win rate
On Inferno −37 ELO
35 matches · 54% win rate
On Wednesdays −26 ELO, win rate 43%

ZYXX-_ loses the most ELO in match 2 of the day: −85 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 11 wins in a row · Faceitaimdeagle
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
59% better than 62%
0.82 better than 78%
86.4 better than 73%
1.15 better than 76%
56% of 245 duels better than 70%
41% of 41 situations better than 59%
Mirage53
47% better than 18%
0.81 better than 73%
84.6 better than 63%
1.11 better than 66%
47% of 276 duels better than 19%
44% of 43 situations better than 67%
Ancient52
60% better than 67%
0.74 better than 41%
78.9 better than 33%
1.03 better than 40%
53% of 230 duels better than 53%
57% of 21 situations better than 90%
Dust 241
54% better than 46%
0.78 better than 61%
82.8 better than 54%
1.10 better than 58%
50% of 202 duels better than 35%
32% of 22 situations better than 29%
Inferno35
54% better than 29%
0.75 better than 35%
81.2 better than 33%
1.02 better than 22%
51% of 165 duels better than 25%
37% of 19 situations better than 38%
Nuke29
52% better than 28%
0.82 better than 71%
85.9 better than 66%
1.10 better than 55%
58% of 139 duels better than 73%
22% of 18 situations better than 14%
Cache25
64% better than 65%
0.79 right on the average
83.4 better than 44%
1.09 better than 40%
51% of 112 duels better than 31%
45% of 11 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How ZYXX-_ plays

Across 300 matches ZYXX-_ averages K/R 0.79, ADR 83.2 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 62% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 140 of 300 matches the rating was 1.10 or higher (47%), in 88 it was below 0.90. In 261 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. ZYXX-_ loses the most ELO in match 2 of the day (−85 ELO, win rate 46%). Things go best in match 1 of the day (+158 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +158 ELO. Improved over the last three months: ELO +159. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 82.0, Headshots at 62%, Win rate at 55%. Last 30 days: 69 matches, win rate 57%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.