ZVERROR

Germany
227 matches tracked 65 matches in 30 days
Last updated:

How does ZVERROR play?

Rating 0.96 (from 110 matches) K/R 0.71 ADR 76.0 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 9
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 17%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 65%
Clutch 1v2 won 29%+8 pp better than 90%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 4%−7 pp better than 24%
K/D 1.01+0.01 better than 49%
Pistol kills per match 2.7
Knife kills 2 in 227 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 3.4%−0.5 pp better than 23%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 15x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.35+0.07 better than 72%
Rounds with a death 71%−1.0 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, ADR at 75.1
▼ Got worse
Win rate −6 pp, ELO −432

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73).

Patterns

From the last 227 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −71 ELO
29 matches · 48% wins
In match 3 of the day −52 ELO
36 matches · 39% wins
On Mirage −39 ELO
75 matches · 51% wins

ZVERROR loses the most ELO on Inferno: −71 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 53%
0.72 better than 44%
78.7 better than 43%
0.98 better than 38%
51% of 291 duels level
45% of 49 situations better than 71%
Dust 257
54% better than 62%
0.73 level
76.9 better than 31%
0.95 better than 23%
47% of 238 duels better than 31%
28% of 32 situations better than 22%
Cache29
41% –
0.72 –
77.6 –
0.96–
40% of 104 duels –
47% of 15 situations –
Inferno29
48% better than 33%
0.68 better than 26%
71.5 better than 11%
1.02 better than 48%
41% of 88 duels better than 7%
39% of 18 situations better than 52%
Nuke16
38% better than 7%
0.68 better than 18%
72.9 better than 13%
0.94–
54% of 57 duels better than 57%
40% of 5 situations better than 54%
Ancient13
38% –
0.62 –
67.3 –
0.59–
31% of 45 duels –
50% of 8 situations –
Anubis8
50% –
0.71 –
73.4 –
1.00–
45% of 29 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ZVERROR plays

Across 227 matches ZVERROR averages K/R 0.71 and ADR 76.0; the rating across the 110 rated matches is 0.96. Biggest strength: Headshot rate at 57%. That is better than 91% of players on level 9. Most room to improve: Rounds with first kill at 8%. That is better than only 17% of players on level 9. On average 15.4 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 54% win rate in 57 matches. In 35 of 110 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 150 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. ZVERROR loses the most ELO on Inferno (−71 ELO, win rate 48%). Things go best on Cache (+49 ELO, win rate 41%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −432. Unchanged in recent months: K/R at 0.70, ADR at 75.1. Last 30 days: 65 matches, win rate 42%, ELO balance −94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.