ZV-Pipes

USA
On FACEIT since 2014 227 matches tracked 70 matches in 30 days
ELO ▲ 194
2,195
30-day peak: 2,311
Rank NA ▲ 1,880 places
#4,395
USA #2,414 in USA
30 days · prev. #6,275 · best #2,969
Last updated:

How does ZV-Pipes play?

Rating 1.09 (from 221 matches) K/R 0.77 ADR 84.8 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 227 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 3.0
Knife kills 5 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 73%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 29x 4K, 4 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.9, Headshots at 50%
▼ Got worse
Win rate −10 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
43 matches · 40% win rate
In match 3 of the day −38 ELO
30 matches · 33% win rate
Between 6:00 and 12:00 −71 ELO, win rate 43%
On Saturdays −19 ELO, win rate 43%

ZV-Pipes loses the most ELO on Mirage: −143 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 2.20 · Inferno
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
56% better than 68%
0.80 better than 78%
87.7 better than 82%
1.13 better than 80%
61% of 380 duels better than 93%
32% of 72 situations better than 33%
Anubis50
46% better than 28%
0.76 better than 61%
84.3 better than 70%
1.08 better than 68%
46% of 181 duels better than 22%
53% of 40 situations better than 83%
Mirage43
40% better than 13%
0.71 better than 37%
76.7 better than 32%
0.97 better than 32%
54% of 204 duels better than 68%
44% of 48 situations better than 71%
Cache31
48% -
0.83 -
90.4 -
1.15-
58% of 132 duels -
19% of 16 situations -
Nuke12
67% -
0.82 -
86.4 -
1.16-
51% of 37 duels -
43% of 14 situations -
Inferno5
20% -
0.84 -
82.1 -
1.16-
50% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZV-Pipes plays

Across 227 matches ZV-Pipes averages K/R 0.77 and ADR 84.8; the rating across the 221 rated matches is 1.09. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 104 of 227 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 157 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. ZV-Pipes loses the most ELO on Mirage (−143 ELO, win rate 40%). Things go best in match 4 of the day (+155 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −21 ELO. Got weaker: Win rate −10 pp, ELO −136. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.9, Headshots at 50%. Last 30 days: 70 matches, win rate 53%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.