ZRETTAWTOH

Oman
On FACEIT since 2015 431 matches tracked 106 matches in 30 days
Last updated:

How does ZRETTAWTOH play?

Rating 1.10 (from 381 matches) K/R 0.79 ADR 84.4 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 381 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 2.7
Knife kills 2 in 431 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 86%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 78x 4K, 8 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.5
= Stayed the same
Headshots at 53%, Win rate at 52%
▼ Got worse
ELO −51

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
52 matches · 54% win rate
On Nuke −51 ELO
33 matches · 48% win rate
On Wednesdays −18 ELO, win rate 37%

ZRETTAWTOH loses the most ELO on Anubis: −105 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 38 · Cache

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
51% better than 48%
0.83 better than 83%
86.8 better than 76%
1.13 better than 79%
56% of 765 duels better than 77%
38% of 64 situations better than 47%
Dust 294
54% better than 59%
0.79 better than 71%
83.3 better than 61%
1.11 better than 71%
52% of 504 duels better than 54%
31% of 35 situations better than 30%
Anubis52
54% better than 59%
0.79 better than 70%
84.4 better than 63%
1.10 better than 68%
51% of 274 duels better than 46%
36% of 28 situations better than 48%
Ancient42
50% better than 41%
0.75 right on the average
80.5 better than 40%
1.04 right on the average
55% of 172 duels better than 68%
32% of 22 situations better than 33%
Cache42
52% -
0.83 -
89.7 -
1.15-
57% of 251 duels -
47% of 17 situations -
Inferno35
51% better than 38%
0.74 better than 35%
81.3 better than 34%
1.01 better than 24%
52% of 185 duels better than 39%
36% of 22 situations better than 42%
Nuke33
48% better than 30%
0.75 better than 52%
79.6 better than 47%
1.02 better than 43%
45% of 131 duels better than 12%
45% of 22 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How ZRETTAWTOH plays

Across 431 matches ZRETTAWTOH averages K/R 0.79 and ADR 84.4; the rating across the 381 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 54% win rate in 94 matches. In 186 of 381 matches the rating was 1.10 or higher (49%), in 115 it was below 0.90. In 352 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: June 2026 at 1.34. ZRETTAWTOH loses the most ELO on Anubis (−105 ELO, win rate 54%). Things go best on Dust 2 (+222 ELO, win rate 54%). Match no. 4 of the day goes best: 64% win rate, −54 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.5. Got weaker: ELO −51. Unchanged in recent months: Headshots at 53%, Win rate at 52%. Last 30 days: 106 matches, win rate 46%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.