ZOMBIEUBIYCA

Zimbabwe
On FACEIT since 2021 216 matches tracked 38 matches in 30 days
Last updated:

How does ZOMBIEUBIYCA play?

Rating 0.92 (from 200 matches) K/R 0.68 ADR 73.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.92−0.10 · Ø 1.02 better than 10%
Pistol kills per match 2.4
Knife kills 2 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 16%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 24x 4K, 0 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +438
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 72.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
41 matches · 44% win rate
In match 3 of the day +76 ELO
41 matches · 44% win rate
On Mondays +19 ELO, win rate 35%

ZOMBIEUBIYCA loses the most ELO on Dust 2: −33 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.55 · Cache
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
50% better than 42%
0.68 better than 21%
74.5 better than 18%
0.92 better than 14%
44% of 421 duels better than 14%
37% of 41 situations better than 44%
Anubis42
67% better than 89%
0.68 better than 21%
73.7 better than 14%
0.94 better than 18%
48% of 181 duels better than 30%
38% of 21 situations right on the average
Dust 241
44% better than 21%
0.70 better than 31%
72.8 better than 13%
0.95 better than 20%
49% of 148 duels better than 36%
29% of 17 situations better than 25%
Ancient32
47% better than 34%
0.62 better than 4%
71.0 better than 6%
0.82 better than 2%
40% of 137 duels better than 4%
38% of 16 situations right on the average
Nuke7
57% -
0.65 -
72.2 -
0.91-
49% of 41 duels -
20% of 5 situations -
Cache3
100% -
0.92 -
83.9 -
1.35-
75% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZOMBIEUBIYCA plays

Across 216 matches ZOMBIEUBIYCA averages K/R 0.68 and ADR 73.5; the rating across the 200 rated matches is 0.92. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 42 matches. In 57 of 200 matches the rating was 1.10 or higher (29%), in 98 it was below 0.90. In 144 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. ZOMBIEUBIYCA loses the most ELO on Dust 2 (−33 ELO, win rate 44%). Things go best on Mirage (+56 ELO, win rate 50%). Match no. 4 of the day goes best: 62% win rate, +44 ELO. Improved over the last three months: Win rate +8 pp, ELO +438. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 72.9. Last 30 days: 38 matches, win rate 53%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.