ZHEECKK

Turkey
332 matches tracked 98 matches in 30 days
ELO ▼ 587
2,245
30-day peak: 2,922
Rank EU
#115,664
Turkey #2,931 in Turkey
Last updated:

How does ZHEECKK play?

Rating 1.02 K/R 0.74 ADR 80.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 332 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 41%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.01+0.01 · Ø 1.00 better than 44%
Pistol kills per match 3.1
Knife kills 3 in 332 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 31%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 45x 4K, 5 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +81
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
53 matches · 53% win rate
On Mirage −74 ELO
81 matches · 46% win rate
On Saturdays +60 ELO, win rate 45%

ZHEECKK loses the most ELO on Anubis: −89 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
61% better than 82%
0.77 better than 67%
83.2 better than 64%
1.08 better than 67%
56% of 481 duels better than 75%
43% of 44 situations better than 64%
Mirage81
46% better than 30%
0.70 better than 31%
76.5 better than 29%
0.95 better than 24%
55% of 341 duels better than 74%
39% of 44 situations better than 54%
Anubis53
53% right on the average
0.70 better than 32%
79.8 better than 48%
0.97 better than 31%
52% of 257 duels better than 55%
48% of 23 situations better than 74%
Ancient48
60% better than 77%
0.72 better than 40%
79.6 better than 40%
0.99 better than 37%
49% of 165 duels better than 35%
40% of 20 situations better than 53%
Cache22
45% -
0.77 -
79.4 -
1.05-
60% of 97 duels -
28% of 18 situations -
Inferno16
69% better than 89%
0.84 better than 79%
86.6 better than 69%
1.16 better than 73%
55% of 84 duels better than 57%
0% of 7 situations better than 2%
Nuke15
40% better than 9%
0.68 better than 19%
75.2 better than 18%
0.96 better than 24%
44% of 62 duels better than 12%
67% of 6 situations better than 96%
Vertigo9
67% -
0.84 -
90.1 -
1.18-
66% of 53 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZHEECKK plays

Across 332 matches ZHEECKK averages K/R 0.74, ADR 80.3 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 124 of 332 matches the rating was 1.10 or higher (37%), in 128 it was below 0.90. In 266 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. ZHEECKK loses the most ELO on Anubis (−89 ELO, win rate 53%). Things go best on Dust 2 (+287 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, +63 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +81. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.7. Last 30 days: 98 matches, win rate 49%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.