ZGL

Romania
On FACEIT since 2016 308 matches tracked 179 matches in 30 days
ELO ▲ 458
3,478
30-day peak: 3,644
Rank EU ▲ 3,349 places
#1,428
Romania #25 in Romania
30 days · prev. #4,777 · best #660
Last updated:

How does ZGL play?

Rating 1.02 (from 258 matches) K/R 0.73 ADR 79.2 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 14%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 308 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 34%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 48x 4K, 4 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 50%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, ELO +434
= Stayed the same
Rating at 1.02, ADR at 78.9, Win rate at 54%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
20 matches · 60% win rate
In match 3 of the day +120 ELO
43 matches · 44% win rate
Between 12:00 and 18:00 −32 ELO, win rate 49%

ZGL loses the most ELO on Anubis: −1 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Ancient
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
54% better than 46%
0.69 better than 19%
75.8 better than 18%
0.98 better than 23%
48% of 343 duels better than 24%
27% of 45 situations better than 22%
Mirage85
58% better than 65%
0.75 better than 45%
81.2 better than 45%
1.02 better than 35%
56% of 374 duels better than 70%
30% of 40 situations better than 24%
Dust 265
52% better than 38%
0.73 better than 37%
77.4 better than 28%
1.05 better than 42%
46% of 234 duels better than 17%
36% of 36 situations better than 41%
Anubis20
60% better than 66%
0.78 better than 63%
83.5 better than 60%
0.99-
46% of 46 duels better than 17%
20% of 5 situations better than 10%
Inferno18
61% right on the average
0.82 better than 66%
84.9 better than 51%
1.19-
52% of 54 duels better than 28%
25% of 8 situations better than 15%
Nuke18
44% better than 14%
0.77 right on the average
82.4 better than 49%
1.10 better than 56%
47% of 74 duels better than 18%
55% of 11 situations better than 83%
Cache6
17% -
0.67 -
85.3 -
0.81-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZGL plays

Across 308 matches ZGL averages K/R 0.73 and ADR 79.2; the rating across the 258 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 95 of 258 matches the rating was 1.10 or higher (37%), in 92 it was below 0.90. In 258 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. ZGL loses the most ELO on Anubis (−1 ELO, win rate 60%). Things go best on Ancient (+95 ELO, win rate 54%). Improved over the last three months: Headshots +9 pp, ELO +434. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.02, ADR at 78.9, Win rate at 54%. Last 30 days: 179 matches, win rate 54%, net ELO +394.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.