ZENCER

Israel
On FACEIT since 2014 321 matches tracked 73 matches in 30 days
ELO ▲ 34
3,219
30-day peak: 3,522
Rank EU ▼ 77 places
#4,142
Israel #18 in Israel
30 days · prev. #4,065 · best #1,172
Last updated:

How does ZENCER play?

Rating 0.99 K/R 0.71 ADR 76.6 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.8
Knife kills 7 in 321 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 31x 4K, 4 aces in 264 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+4 pp · Ø 33% better than 75%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 75.6
▼ Got worse
Headshots −3 pp, Win rate −11 pp, ELO −93

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −154 ELO
51 matches · 49% win rate
On Anubis −76 ELO
38 matches · 55% win rate
Between 0:00 and 6:00 −119 ELO, win rate 35%
On Wednesdays −50 ELO, win rate 40%

ZENCER loses the most ELO in match 3 of the day: −154 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.13 · Mirage
  4. Most kills in a match: 39 · Cache

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
51% better than 34%
0.69 better than 20%
75.1 better than 17%
0.96 better than 17%
50% of 620 duels better than 35%
45% of 66 situations better than 70%
Dust 280
56% better than 54%
0.69 better than 20%
75.2 better than 18%
0.97 better than 19%
46% of 386 duels better than 18%
35% of 40 situations better than 38%
Cache64
66% better than 68%
0.77 better than 44%
81.2 better than 35%
1.09 better than 44%
55% of 294 duels better than 56%
45% of 38 situations better than 66%
Anubis38
55% better than 49%
0.72 better than 34%
77.8 better than 29%
1.02 better than 37%
47% of 192 duels better than 21%
39% of 18 situations better than 52%
Inferno18
39% better than 2%
0.65 better than 5%
74.2 better than 5%
0.91 better than 4%
45% of 78 duels better than 6%
36% of 11 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How ZENCER plays

Across 321 matches ZENCER averages K/R 0.71, ADR 76.6 and a rating of 0.99. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 62% headshots. The strongest map is Cache with a 66% win rate in 64 matches. In 116 of 321 matches the rating was 1.10 or higher (36%), in 131 it was below 0.90. In 264 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. ZENCER loses the most ELO in match 3 of the day (−154 ELO, win rate 49%). Things go best from match 5 of the day (+172 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +172 ELO. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −93. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 75.6. Last 30 days: 73 matches, win rate 53%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.