ZEITGEISTZ

Brazil
On FACEIT since 2021 476 matches tracked 175 matches in 30 days
ELO ▲ 324
2,519
30-day peak: 2,615
Rank SA ▲ 1,452 places
#1,161
Brazil #768 in Brazil
30 days · prev. #2,613 · best #893
Last updated:
Next update possible in 1h 49m

How does ZEITGEISTZ play?

Rating 1.14 (from 457 matches) K/R 0.82 ADR 86.1 from 476 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 470 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 2.5
Knife kills 5 in 476 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 74x 4K, 7 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 0.9−3.2 · Ø 4.1 better than 1%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +160
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 85.3, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 476 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −190 ELO
187 matches · 50% win rate
In match 2 of the day −16 ELO
87 matches · 45% win rate
Between 0:00 and 6:00 −8 ELO, win rate 43%
On Fridays −120 ELO, win rate 42%

ZEITGEISTZ loses the most ELO on Dust 2: −190 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Highest rating in a match: 3.02 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 476 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2187
50% better than 41%
0.83 better than 84%
88.5 better than 81%
1.18 better than 85%
56% of 709 duels better than 74%
40% of 116 situations better than 56%
Mirage124
49% better than 35%
0.81 better than 76%
86.3 better than 73%
1.11 better than 70%
59% of 528 duels better than 87%
37% of 54 situations better than 45%
Anubis67
48% better than 32%
0.81 better than 77%
84.2 better than 64%
1.11 better than 71%
57% of 242 duels better than 76%
47% of 30 situations better than 74%
Inferno55
62% better than 68%
0.84 better than 77%
85.9 better than 58%
1.20 better than 74%
59% of 232 duels better than 77%
40% of 30 situations better than 54%
Cache17
59% -
0.81 -
85.2 -
1.10-
53% of 66 duels -
30% of 10 situations -
Ancient15
47% better than 29%
0.75 right on the average
79.4 better than 36%
1.06 better than 56%
49% of 57 duels better than 33%
13% of 8 situations better than 4%
Nuke11
64% -
0.65 -
68.0 -
0.92-
41% of 59 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZEITGEISTZ plays

Across 476 matches ZEITGEISTZ averages K/R 0.82 and ADR 86.1; the rating across the 457 rated matches is 1.14. Biggest strength: 3K rounds at 5.5%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 57% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 244 of 470 matches the rating was 1.10 or higher (52%), in 125 it was below 0.90. In 381 matches with detailed stats: 74 4Ks and 7 aces. Best month by rating: September 2026 at 1.23. ZEITGEISTZ loses the most ELO on Dust 2 (−190 ELO, win rate 50%). Things go best on Inferno (+191 ELO, win rate 62%). Match no. 4 of the day goes best: 56% win rate, +107 ELO. Improved over the last three months: ELO +160. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 85.3, Win rate at 51%. Last 30 days: 175 matches, win rate 54%, net ELO +267.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.