ZDJ

RS
60 matches tracked
Last updated:

How does ZDJ play?

Rating 0.88 K/R 0.65 ADR 73.3 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 46%−4 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 41%−3 pp · Ø 44% better than 35%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 2.1
Knife kills 4 in 60 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 20%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 64%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 5x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 69%
Enemies flashed per round 0.34+0.10 · Ø 0.24 better than 74%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.65, Rating at 0.88, ADR at 74.0
▼ Got worse
Win rate −17 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Dust 2
  2. Highest rating in a match: 1.53 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 11%
0.65 better than 23%
73.8 better than 25%
0.90 better than 24%
47% of 129 duels better than 38%
64% of 14 situations better than 95%
Mirage9
33% -
0.67 -
73.6 -
0.91-
49% of 61 duels -
0% of 4 situations -
Ancient7
43% -
0.76 -
77.2 -
1.02-
55% of 33 duels -
25% of 4 situations -
Anubis7
57% -
0.65 -
78.2 -
0.87-
56% of 27 duels -
100% of 1 situations -
Inferno5
60% -
0.60 -
71.5 -
0.79-
44% of 25 duels -
50% of 2 situations -
Nuke4
0% -
0.45 -
51.9 -
0.58-
25% of 16 duels -
50% of 4 situations -
Cache3
0% -
0.68 -
77.2 -
0.90-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZDJ plays

Across 60 matches ZDJ averages K/R 0.65, ADR 73.3 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 5 players. Most room to improve: K/D at 0.86, better than only 15% of level 5 players. Averages 14.4 kills per match with 41% headshots. In 15 of 60 matches the rating was 1.10 or higher (25%), in 31 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Dust 2 (+23 ELO, win rate 36%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 74.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.