ZBUOlGtLQn

Belarus
On FACEIT since 2021 221 matches tracked 69 matches in 30 days
ELO ▲ 106
2,507
30-day peak: 2,556
Rank EU
#53,952
Belarus #1,307 in Belarus
Last updated:

How does ZBUOlGtLQn play?

Rating 1.00 K/R 0.71 ADR 77.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.99−0.06 · Ø 1.05 better than 27%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 25x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +88
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.4, Win rate −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
33 matches · 55% win rate
In match 2 of the day −47 ELO
44 matches · 36% win rate
Between 12:00 and 18:00 −97 ELO, win rate 42%
On Thursdays −14 ELO, win rate 35%

ZBUOlGtLQn loses the most ELO on Anubis: −73 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 45%
0.70 better than 26%
75.9 better than 23%
0.99 better than 31%
45% of 263 duels better than 15%
31% of 29 situations better than 28%
Dust 239
46% better than 26%
0.68 better than 19%
74.9 better than 19%
0.95 better than 17%
49% of 142 duels better than 34%
63% of 19 situations better than 95%
Anubis33
55% better than 57%
0.74 better than 45%
81.5 better than 47%
1.03 better than 44%
58% of 142 duels better than 79%
31% of 26 situations better than 29%
Ancient28
39% better than 11%
0.74 better than 44%
79.0 better than 34%
1.05 right on the average
57% of 110 duels better than 78%
40% of 15 situations right on the average
Nuke22
55% right on the average
0.75 right on the average
81.9 better than 52%
1.06 better than 53%
50% of 110 duels better than 38%
57% of 7 situations better than 90%
Cache15
40% -
0.66 -
72.1 -
0.93-
48% of 63 duels -
38% of 8 situations -
Inferno10
30% -
0.75 -
82.3 -
1.06-
55% of 47 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZBUOlGtLQn plays

Across 221 matches ZBUOlGtLQn averages K/R 0.71, ADR 77.7 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 74 of 221 matches the rating was 1.10 or higher (33%), in 87 it was below 0.90. In 141 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. ZBUOlGtLQn loses the most ELO on Anubis (−73 ELO, win rate 55%). Things go best in match 3 of the day (+22 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +22 ELO. Improved over the last three months: Headshots +2 pp, ELO +88. Got weaker: K/R −0.05, Rating −0.07, ADR −5.4, Win rate −4 pp. Last 30 days: 69 matches, win rate 49%, net ELO −168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.