ZArKsss

Brazil
On FACEIT since 2025 117 matches tracked 45 matches in 30 days
ELO ▲ 164
2,147
30-day peak: 2,156
Rank SA ▼ 370 places
#3,892 #2,693 in BR
30 days · before #3,522 · best #3,522
Last updated:

How does ZArKsss play?

Rating 0.99 K/R 0.69 ADR 81.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 26%
AWP share of kills 6%−5 pp better than 35%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.7
Knife kills 2 in 117 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 17x 4K, 4 aces in 117 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 8.0+3.9 better than 98%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
Whether ZArKsss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.57
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 117 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
34 matches · 26% wins
On Dust 2 −91 ELO
36 matches · 61% wins

ZArKsss loses the most ELO in match 1 of the day: −114 ELO, 26% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 59%
0.66 better than 13%
77.3 better than 30%
0.93 better than 14%
44% of 188 duels better than 13%
57% of 28 situations better than 92%
Dust 236
61% better than 79%
0.70 better than 29%
83.8 better than 64%
1.03 better than 46%
52% of 147 duels level
33% of 27 situations better than 36%
Inferno11
45% -
0.71 -
90.9 -
1.03-
62% of 39 duels -
40% of 5 situations -
Ancient9
56% -
0.75 -
81.2 -
1.06-
59% of 29 duels -
33% of 6 situations -
Anubis7
57% -
0.69 -
80.4 -
0.95-
52% of 21 duels -
50% of 6 situations -
Nuke7
43% -
0.76 -
83.3 -
1.02-
43% of 28 duels -
100% of 2 situations -
Cache6
50% -
0.63 -
68.9 -
0.94-
50% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZArKsss plays

Across 117 matches ZArKsss averages K/R 0.69, ADR 81.0 and a rating of 0.99. Biggest strength: Utility damage per round at 8.0. That is better than 98% of players on level 10. Most room to improve: Rounds with 3K at 3.3%. That is better than only 16% of players on level 10. On average 15.3 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 39 of 117 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 117 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. ZArKsss loses the most ELO in match 1 of the day (−114 ELO, win rate 26%). Things go best on Mirage (+27 ELO, win rate 54%). Last 30 days: 45 matches, win rate 49%, ELO balance −45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.