ZAXEZZ

Russia
On FACEIT since 2020 169 matches tracked 26 matches in 30 days
Last updated:

How does ZAXEZZ play?

Rating 0.93 (from 82 matches) K/R 0.67 ADR 75.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 2%
Opening duels won 43%−8 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 7%−4 pp better than 40%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.4
Knife kills 2 in 169 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−2.0 pp better than 7%
Rounds with 3K 2.5%−1.6 pp better than 2%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 12x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +140
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.04, ADR −5.6, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.65 (at the start 0.69).

Patterns

From the last 169 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
54 matches · 57% wins
In match 4 of the day −61 ELO
22 matches · 45% wins
Between 18:00 and 24:00 −70 ELO, win rate 43%
On Tuesdays +29 ELO, win rate 40%

ZAXEZZ loses the most ELO on Dust 2: −91 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 59%
0.62 better than 5%
72.3 better than 11%
0.81 better than 1%
45% of 195 duels better than 16%
28% of 32 situations better than 21%
Dust 254
57% better than 67%
0.68 better than 21%
75.9 better than 23%
1.01 better than 40%
46% of 192 duels better than 21%
31% of 26 situations better than 30%
Ancient27
48% better than 33%
0.72 better than 37%
81.7 better than 51%
1.00-
42% of 76 duels better than 9%
23% of 13 situations better than 16%
Nuke16
31% better than 1%
0.68 better than 22%
73.3 better than 17%
0.94-
57% of 42 duels better than 74%
60% of 10 situations better than 89%
Inferno7
71% -
0.74 -
78.0 -
1.18-
43% of 28 duels -
17% of 6 situations -
Cache6
33% -
0.67 -
77.5 -
0.81-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZAXEZZ plays

Across 169 matches ZAXEZZ averages K/R 0.67 and ADR 75.7; the rating across the 82 rated matches is 0.93. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 2% of players on level 10. On average 14.6 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 57% win rate in 54 matches. In 21 of 82 matches the rating was 1.10 or higher (26%), in 42 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. ZAXEZZ loses the most ELO on Dust 2 (−91 ELO, win rate 57%). Things go best on Ancient (+59 ELO, win rate 48%). Improved over the last three months: ELO +140. Got weaker: K/R −0.04, ADR −5.6, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 26 matches, win rate 46%, ELO balance −39.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.