ZAULMATIC

Portugal
On FACEIT since 2021 310 matches tracked 43 matches in 30 days
ELO ▼ 50
1,749
30-day peak: 1,981
Rank NA ▼ 4,977 places
#13,754
30 days · prev. #8,777 · best #7,497
Last updated:

How does ZAULMATIC play?

Rating 1.06 K/R 0.77 ADR 80.1 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 47%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.05 · Ø 1.01 better than 72%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 68%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 53x 4K, 1 ace in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +133
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 81.2
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −167 ELO
30 matches · 37% win rate
On Mirage −101 ELO
75 matches · 45% win rate
On Wednesdays −69 ELO, win rate 40%

ZAULMATIC loses the most ELO on Nuke: −167 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.62 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
48% better than 41%
0.80 better than 82%
80.4 better than 53%
1.12 better than 82%
55% of 327 duels better than 77%
33% of 51 situations better than 38%
Mirage75
45% better than 29%
0.77 better than 71%
81.5 better than 60%
1.05 better than 64%
55% of 401 duels better than 74%
34% of 32 situations better than 41%
Anubis45
60% better than 81%
0.71 better than 42%
75.7 better than 24%
0.97 better than 36%
52% of 207 duels better than 59%
44% of 25 situations better than 65%
Cache40
48% -
0.76 -
83.1 -
1.05-
61% of 190 duels -
38% of 16 situations -
Nuke30
37% better than 4%
0.76 better than 57%
77.8 better than 34%
1.07 better than 61%
49% of 96 duels better than 34%
42% of 12 situations better than 56%
Inferno24
42% better than 16%
0.76 better than 72%
77.4 better than 42%
1.03 better than 59%
58% of 106 duels better than 84%
43% of 7 situations better than 61%
Ancient16
50% right on the average
0.83 better than 91%
84.1 better than 69%
1.11 better than 87%
57% of 99 duels better than 84%
10% of 10 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How ZAULMATIC plays

Across 310 matches ZAULMATIC averages K/R 0.77, ADR 80.1 and a rating of 1.06. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 10% of level 8 players. Averages 16.9 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 142 of 310 matches the rating was 1.10 or higher (46%), in 111 it was below 0.90. In 266 matches with detailed stats: 53 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. ZAULMATIC loses the most ELO on Nuke (−167 ELO, win rate 37%). Things go best on Dust 2 (+141 ELO, win rate 48%). Match no. 3 of the day goes best: 55% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, ELO +133. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 81.2. Last 30 days: 43 matches, win rate 49%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.