Z0mb1k

South Korea
On FACEIT since 2020 84 matches tracked 43 matches in 30 days
ELO ▼ 185
2,462
30-day peak: 2,661
Rank EU
#63,917
South Korea #1,020 in South Korea
Last updated:

How does Z0mb1k play?

Rating 1.00 K/R 0.72 ADR 75.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.00−0.04 · Ø 1.04 better than 32%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 10x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.3−3.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +8.2, Win rate +10 pp, ELO +61
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.63). Just above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +10 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 15%
0.76 better than 56%
79.7 better than 40%
1.06 better than 56%
48% of 159 duels better than 29%
35% of 20 situations better than 41%
Anubis14
43% -
0.74 -
77.3 -
1.02-
57% of 58 duels -
17% of 6 situations -
Dust 212
42% -
0.66 -
73.0 -
0.96-
35% of 31 duels -
67% of 3 situations -
Ancient11
55% -
0.65 -
69.5 -
0.85-
46% of 46 duels -
63% of 8 situations -
Inferno4
25% -
0.62 -
68.1 -
0.78-
38% of 13 duels -
0% of 3 situations -
Nuke3
67% -
0.72 -
70.7 -
1.04-
67% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z0mb1k plays

Across 84 matches Z0mb1k averages K/R 0.72, ADR 75.9 and a rating of 1.00. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 71 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best on Mirage (+10 ELO, win rate 42%). Match no. 2 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +8.2, Win rate +10 pp, ELO +61. Got weaker: Headshots −3 pp. Last 30 days: 43 matches, win rate 44%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.