Z0b

USA
On FACEIT since 2018 231 matches tracked 50 matches in 30 days
ELO ▼ 48
2,482
30-day peak: 2,530
Rank NA ▼ 649 places
#1,790
USA #947 in USA
30 days · prev. #1,141 · best #1,141
Last updated:

How does Z0b play?

Rating 1.09 (from 161 matches) K/R 0.79 ADR 84.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.11+0.07 · Ø 1.04 better than 71%
Pistol kills per match 2.7
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.6, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −159

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
35 matches · 37% win rate
On Anubis −46 ELO
33 matches · 55% win rate
Between 18:00 and 24:00 −163 ELO, win rate 40%
On Thursdays −101 ELO, win rate 26%

Z0b loses the most ELO on Dust 2: −150 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
50% better than 41%
0.79 better than 70%
85.3 better than 70%
1.10 better than 70%
55% of 355 duels better than 71%
47% of 43 situations better than 75%
Dust 235
37% better than 8%
0.76 better than 58%
80.2 better than 45%
1.08 better than 63%
49% of 134 duels better than 34%
69% of 16 situations better than 98%
Anubis33
55% better than 57%
0.79 better than 72%
83.1 better than 61%
1.11 better than 73%
52% of 149 duels right on the average
53% of 17 situations better than 84%
Ancient27
52% better than 46%
0.84 better than 86%
89.2 better than 82%
1.13 better than 79%
56% of 135 duels better than 75%
38% of 16 situations right on the average
Nuke26
50% better than 36%
0.81 better than 69%
88.1 better than 76%
1.15 better than 73%
49% of 138 duels better than 32%
50% of 8 situations better than 80%
Cache20
45% -
0.76 -
82.2 -
1.05-
49% of 82 duels -
62% of 13 situations -
Inferno7
57% -
0.75 -
88.2 -
1.08-
57% of 23 duels -
43% of 7 situations -
Overpass3
0% -
0.64 -
68.4 -
1.15-
75% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z0b plays

Across 231 matches Z0b averages K/R 0.79 and ADR 84.7; the rating across the 161 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 106 of 216 matches the rating was 1.10 or higher (49%), in 68 it was below 0.90. In 150 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. Z0b loses the most ELO on Dust 2 (−150 ELO, win rate 37%). Things go best on Ancient (+78 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, +74 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.6, Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −159. Last 30 days: 50 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.