Z071

Uzbekistan
On FACEIT since 2025 167 matches tracked 38 matches in 30 days
ELO ▲ 74
2,030
30-day peak: 2,055
Rank EU
#233,830
Uzbekistan #1,490 in Uzbekistan
Last updated:

How does Z071 play?

Rating 1.04 K/R 0.73 ADR 80.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Z071 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
63 matches · 52% win rate
On Mirage −2 ELO
46 matches · 46% win rate
On Tuesdays −50 ELO, win rate 32%

Z071 loses the most ELO on Dust 2: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Reached level 10 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 34 · Dust 2
  5. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% right on the average
0.75 better than 58%
83.4 better than 65%
1.08 better than 67%
51% of 239 duels right on the average
34% of 47 situations better than 42%
Mirage46
46% better than 28%
0.72 better than 39%
78.4 better than 38%
1.04 better than 53%
50% of 155 duels better than 44%
38% of 32 situations right on the average
Ancient18
56% better than 64%
0.73 better than 43%
81.3 better than 49%
0.99 better than 39%
49% of 78 duels better than 34%
29% of 14 situations better than 27%
Anubis17
59% better than 75%
0.77 better than 66%
78.8 better than 40%
1.10 better than 73%
43% of 44 duels better than 11%
25% of 12 situations better than 18%
Nuke13
46% -
0.70 -
76.0 -
0.95-
43% of 35 duels -
86% of 7 situations -
Inferno10
40% -
0.63 -
75.2 -
0.84-
39% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z071 plays

Across 167 matches Z071 averages K/R 0.73, ADR 80.3 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 70 of 167 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 148 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Z071 loses the most ELO on Dust 2 (−26 ELO, win rate 52%). Things go best in match 3 of the day (−25 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, −25 ELO. Last 30 days: 38 matches, win rate 53%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.