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Yuuji

USA
43 matches tracked
Last updated:

How does Yuuji play?

Rating 0.96 K/R 0.69 ADR 75.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 43 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 26%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 67%+28 pp · Ø 39% better than 99%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so clearly below the average (41%).

Headshot rate 38%−3 pp · Ø 41% better than 32%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.95+0.02 · Ø 0.93 better than 62%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so well above the average (2.0).

2K rounds 12.9%+0.7 pp · Ø 12.2% better than 67%
3K rounds 4.3%+0.8 pp · Ø 3.5% better than 84%
MVPs per match 2.4+0.4 · Ø 2.0 better than 92%
4Ks and aces 1x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 20%−13 pp · Ø 33% better than 1%
Utility damage per round 2.5−0.9 · Ø 3.4 better than 25%
Enemies flashed per round 0.52+0.30 · Ø 0.22 better than 95%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 3 average
Whether Yuuji is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 24 before.

Kills per round (K/R)

0.73
JulAugSepOctNov

Best month: September 2026 with 0.73.

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient11
55% -
0.63 -
69.5 -
0.89-
48% of 29 duels -
80% of 5 situations -
Mirage11
55% -
0.74 -
78.9 -
1.05-
49% of 53 duels -
50% of 4 situations -
Anubis8
50% -
0.77 -
83.3 -
1.06-
56% of 50 duels -
50% of 6 situations -
Cache4
0% -
0.63 -
69.3 -
0.83-
43% of 14 duels -
0% of 2 situations -
Dust 24
50% -
0.70 -
77.3 -
0.92-
53% of 19 duels -
0% of 2 situations -
Nuke4
50% -
0.53 -
63.6 -
0.74-
26% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yuuji plays

Across 43 matches Yuuji averages K/R 0.69, ADR 75.2 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 3 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 3 players. Averages 15.7 kills per match with 38% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 22 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Things go best in match 1 of the day (±0 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.