Yuno24

Canada
On FACEIT since 2020 119 matches tracked 34 matches in 30 days
ELO ▲ 1
2,932
30-day peak: 2,948
Rank NA ▲ 14 places
#334
Canada #31 in Canada
30 days · prev. #348 · best #301
Last updated:
Next update possible in 1h 29m

How does Yuno24 play?

Rating 1.54 (from 69 matches) K/R 1.03 ADR 107.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.54
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 69 matches
outstanding 1.80 and up 30% strong 1.30 to 1.79 41% good 1.10 to 1.29 12% normal 0.90 to 1.09 10% weak 0.75 to 0.89 4% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.50 K/D and so well above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.50+0.45 · Ø 1.05 better than 99%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.1% of rounds and so well above the average (4.3%).

2K rounds 19.3%+5.7 pp · Ø 13.6% better than 99%
3K rounds 9.1%+4.8 pp · Ø 4.3% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 29x 4K, 3 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.16, ADR +12.2, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −80

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.14
AprMayJunJulAugSepOct

Best month: October 2026 with 1.14. Last 3 months: 1.10 (at the start 0.94). Well above the average (0.75).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
34 matches · 44% win rate
On Mirage −32 ELO
50 matches · 58% win rate
Between 6:00 and 12:00 +25 ELO, win rate 52%

Yuno24 loses the most ELO in match 2 of the day: −38 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.87 · Mirage
  4. Most kills in a match: 46 · Nuke

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 71%
1.03 better than 99%
106.3 better than 99%
1.58 better than 99%
70% of 140 duels better than 99%
41% of 22 situations better than 58%
Dust 229
66% better than 89%
1.06 better than 99%
112.8 better than 99%
1.57 better than 99%
69% of 72 duels better than 99%
50% of 16 situations better than 80%
Ancient11
45% -
0.98 -
103.8 -
1.35-
73% of 26 duels -
86% of 7 situations -
Cache11
36% -
0.94 -
103.1 -
1.18-
58% of 59 duels -
67% of 3 situations -
Nuke8
75% -
0.97 -
101.5 -
1.60-
65% of 20 duels -
40% of 5 situations -
Inferno4
50% -
1.03 -
106.8 -
1.92-
25% of 4 duels -
100% of 2 situations -
Anubis3
100% -
1.31 -
133.4 -
1.98-
80% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yuno24 plays

Across 119 matches Yuno24 averages K/R 1.03 and ADR 107.7; the rating across the 69 rated matches is 1.54. Biggest strength: Rating at 1.54, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 22.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 66% win rate in 29 matches. In 57 of 69 matches the rating was 1.10 or higher (83%), in 5 it was below 0.90. In 56 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.62. Yuno24 loses the most ELO in match 2 of the day (−38 ELO, win rate 44%). Things go best on Dust 2 (+13 ELO, win rate 66%). Improved over the last three months: K/R +0.16, ADR +12.2, Headshots +3 pp, Win rate +3 pp. Got weaker: ELO −80. Last 30 days: 34 matches, win rate 65%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.