Yummmm

USA
On FACEIT since 2015 471 matches tracked 105 matches in 30 days
ELO ▲ 71
2,583
30-day peak: 2,749
Rank NA ▲ 82 places
#1,261
USA #961 in USA
30 days · prev. #1,343 · best #764
Last updated:
Next update possible in 1h 16m

How does Yummmm play?

Rating 0.98 (from 462 matches) K/R 0.69 ADR 77.4 from 471 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 471 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (416 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.97−0.07 · Ø 1.04 better than 21%
Pistol kills per match 2.6
Knife kills 1 in 471 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 61x 4K, 7 aces in 416 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +221
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 76.2, Headshots at 39%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 471 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −214 ELO
115 matches · 46% win rate
On Anubis −212 ELO
65 matches · 48% win rate
Between 0:00 and 6:00 −179 ELO, win rate 39%
On Thursdays −341 ELO, win rate 41%

Yummmm loses the most ELO on Dust 2: −214 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.53 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 471 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
60% better than 79%
0.71 better than 30%
79.9 better than 42%
1.01 better than 38%
51% of 702 duels better than 45%
33% of 75 situations better than 34%
Dust 2115
46% better than 26%
0.68 better than 19%
75.1 better than 18%
0.96 better than 22%
48% of 454 duels better than 29%
35% of 75 situations better than 39%
Ancient76
49% better than 34%
0.69 better than 21%
76.5 better than 22%
0.96 better than 22%
50% of 319 duels better than 42%
38% of 42 situations right on the average
Anubis65
48% better than 35%
0.71 better than 32%
78.2 better than 33%
1.00 better than 34%
49% of 234 duels better than 34%
36% of 59 situations better than 44%
Inferno35
34% better than 4%
0.67 better than 11%
76.8 better than 16%
0.94 better than 9%
43% of 148 duels better than 9%
47% of 17 situations better than 70%
Nuke28
57% better than 60%
0.69 better than 20%
76.5 better than 22%
0.95 better than 15%
48% of 101 duels better than 30%
31% of 16 situations better than 29%
Cache3
33% -
0.65 -
65.3 -
0.85-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yummmm plays

Across 471 matches Yummmm averages K/R 0.69 and ADR 77.4; the rating across the 462 rated matches is 0.98. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 40% headshots. The strongest map is Mirage with a 60% win rate in 147 matches. In 153 of 471 matches the rating was 1.10 or higher (32%), in 207 it was below 0.90. In 416 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: August 2026 at 1.00. Yummmm loses the most ELO on Dust 2 (−214 ELO, win rate 46%). Things go best on Mirage (+488 ELO, win rate 60%). Match no. 4 of the day goes best: 57% win rate, +110 ELO. Improved over the last three months: ELO +221. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 76.2, Headshots at 39%, Win rate at 51%. Last 30 days: 105 matches, win rate 50%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.