Yukush1ma

South Korea
On FACEIT since 2023 193 matches tracked 103 matches in 30 days
ELO ▲ 207
2,357
30-day peak: 2,357
Rank EU
#89,403
South Korea #1,353 in South Korea
Last updated:

How does Yukush1ma play?

Rating 1.00 (from 143 matches) K/R 0.70 ADR 76.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 16%+4 pp · Ø 12% better than 78%
K/D 1.03−0.01 · Ø 1.04 better than 44%
Pistol kills per match 2.8
Zeus kills3 in 193 matches
Knife kills 6 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 21x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 76%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +432
= Stayed the same
K/R at 0.70, ADR at 76.1
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
32 matches · 28% win rate
On Mirage −54 ELO
64 matches · 52% win rate
On Sundays −34 ELO, win rate 42%

Yukush1ma loses the most ELO in match 3 of the day: −79 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% right on the average
0.67 better than 16%
75.0 better than 19%
0.94 better than 17%
54% of 117 duels better than 66%
46% of 41 situations better than 75%
Dust 254
56% better than 65%
0.75 right on the average
80.7 better than 47%
1.04 better than 47%
63% of 119 duels better than 96%
32% of 34 situations better than 29%
Ancient30
47% better than 29%
0.70 better than 25%
74.8 better than 15%
1.04 right on the average
57% of 103 duels better than 77%
50% of 24 situations better than 81%
Anubis21
38% better than 9%
0.65 better than 11%
71.4 better than 8%
1.00 better than 36%
62% of 47 duels better than 92%
33% of 12 situations better than 38%
Inferno9
78% -
0.79 -
79.5 -
1.11-
48% of 25 duels -
63% of 8 situations -
Nuke9
67% -
0.68 -
72.1 -
0.95-
32% of 19 duels -
33% of 6 situations -
Cache4
75% -
0.80 -
83.9 -
1.05-
70% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yukush1ma plays

Across 193 matches Yukush1ma averages K/R 0.70 and ADR 76.4; the rating across the 143 rated matches is 1.00. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 54 matches. In 43 of 143 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. Yukush1ma loses the most ELO in match 3 of the day (−79 ELO, win rate 28%). Things go best from match 5 of the day (+50 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +50 ELO. Improved over the last three months: Win rate +11 pp, ELO +432. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.1. Last 30 days: 103 matches, win rate 54%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.