Yucii

Lithuania
On FACEIT since 2020 112 matches tracked 53 matches in 30 days
ELO ▲ 16
2,417
30-day peak: 2,417
Rank EU
#73,546
Lithuania #612 in Lithuania
Last updated:

How does Yucii play?

Rating 1.09 K/R 0.78 ADR 81.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 3.0
Knife kills 2 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 25x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.19, Rating +0.26, ADR +15.9, First kills +3 pp, Clutch 1v1 +28 pp
= Stayed the same
ELO at 2,417
▼ Got worse
Headshots −12 pp, Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

1.03
JunJulAugSepOctNov

Best month: November 2026 with 1.03. Last 3 months: 0.82 (at the start 0.63). Clearly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
26 matches · 46% win rate
In match 3 of the day −48 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −97 ELO, win rate 47%
On Tuesdays −46 ELO, win rate 44%

Yucii loses the most ELO on Dust 2: −70 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
69% better than 96%
0.78 better than 66%
81.0 better than 49%
1.10 better than 69%
54% of 165 duels better than 66%
33% of 24 situations better than 35%
Dust 226
46% better than 28%
0.80 better than 75%
86.3 better than 74%
1.10 better than 68%
56% of 148 duels better than 74%
50% of 10 situations better than 81%
Ancient19
47% better than 29%
0.81 better than 77%
85.2 better than 66%
1.12 better than 75%
49% of 103 duels better than 35%
40% of 15 situations right on the average
Cache9
44% -
0.76 -
76.3 -
1.03-
49% of 47 duels -
75% of 4 situations -
Inferno9
56% -
0.76 -
78.6 -
1.05-
40% of 42 duels -
38% of 8 situations -
Anubis8
25% -
0.72 -
72.6 -
0.97-
53% of 32 duels -
38% of 8 situations -
Nuke6
50% -
0.78 -
76.9 -
1.11-
53% of 32 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yucii plays

Across 112 matches Yucii averages K/R 0.78, ADR 81.6 and a rating of 1.09. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Mirage with a 69% win rate in 35 matches. In 51 of 112 matches the rating was 1.10 or higher (46%), in 36 it was below 0.90. In 112 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.43. Yucii loses the most ELO on Dust 2 (−70 ELO, win rate 46%). Things go best from match 5 of the day (−23 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −23 ELO. Improved over the last three months: K/R +0.19, Rating +0.26, ADR +15.9, First kills +3 pp, Clutch 1v1 +28 pp. Got weaker: Headshots −12 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,417. Last 30 days: 53 matches, win rate 57%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.