Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

YuRk0

Spain
On FACEIT since 2014 255 matches tracked 86 matches in 30 days
ELO ▲ 159
3,567
30-day peak: 3,602
Rank EU ▲ 278 places
#1,183
Spain #9 in Spain
30 days · prev. #1,461 · best #823
Last updated:

How does YuRk0 play?

Rating 0.87 (from 252 matches) K/R 0.64 ADR 73.6 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 252 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (53%).

Rounds with first kill 8%−3 pp · Ø 11% better than 7%
Opening duels won 41%−12 pp · Ø 53% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so well below the average (1.09).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 0.86−0.23 · Ø 1.09 better than 1%
Pistol kills per match 2.2 from the last 252
Knife kills 10 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (14.0%).

2K rounds 11.2%−2.8 pp · Ø 14.0% better than 1%
3K rounds 2.9%−1.6 pp · Ø 4.5% better than 2%
MVPs per match 2.0−0.5 · Ø 2.5 better than 4%
4Ks and aces 28x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 93%
Enemies flashed per round 0.34+0.01 · Ø 0.33 better than 49%
Deaths per round 74%+4 pp · Ø 70% better than 8%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether YuRk0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 252 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.62
AugSepOctNov

Best month: October 2026 with 0.64.

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
38 matches · 42% win rate
On Dust 2 −12 ELO
60 matches · 50% win rate
On Mondays −184 ELO, win rate 37%

YuRk0 loses the most ELO in match 1 of the day: −178 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
53% better than 33%
0.65 better than 2%
76.4 better than 10%
0.91 better than 2%
43% of 279 duels better than 3%
42% of 31 situations better than 57%
Dust 260
50% better than 25%
0.60 better than 1%
71.1 better than 3%
0.83 better than 1%
38% of 258 duels better than 2%
48% of 23 situations better than 69%
Anubis47
57% better than 52%
0.66 better than 5%
73.1 better than 5%
0.90 better than 3%
41% of 200 duels better than 2%
38% of 16 situations better than 47%
Nuke36
69% better than 78%
0.68 better than 8%
76.4 better than 13%
0.95 better than 8%
45% of 144 duels better than 9%
44% of 16 situations better than 62%
Inferno16
25% better than 1%
0.60 better than 1%
69.1 better than 2%
0.77 better than 1%
35% of 75 duels better than 1%
33% of 3 situations better than 39%
Mirage15
47% better than 14%
0.62 better than 1%
70.2 better than 1%
0.84 better than 1%
46% of 59 duels better than 7%
50% of 8 situations better than 81%
Cache10
30% -
0.58 -
69.8 -
0.75-
36% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YuRk0 plays

Across 255 matches YuRk0 averages K/R 0.64 and ADR 73.6; the rating across the 252 rated matches is 0.87. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 3,500+ ELO players. Averages 13.5 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 36 matches. In 61 of 252 matches the rating was 1.10 or higher (24%), in 144 it was below 0.90. In 255 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 0.88. YuRk0 loses the most ELO in match 1 of the day (−178 ELO, win rate 42%). Things go best in match 3 of the day (+374 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +374 ELO. Last 30 days: 86 matches, win rate 55%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.