YpracDemon

USA
On FACEIT since 2015 377 matches tracked 71 matches in 30 days
ELO ▲ 55
2,747
30-day peak: 2,758
Rank NA ▲ 23 places
#688
USA #346 in USA
30 days · prev. #711 · best #612
Last updated:

How does YpracDemon play?

Rating 1.12 (from 314 matches) K/R 0.80 ADR 85.5 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 314 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.11+0.06 · Ø 1.05 better than 67%
Pistol kills per match 3.4 from the last 314
Knife kills 10 in 314 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 55x 4K, 8 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 97%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.6, Headshots +11 pp, Win rate +11 pp, ELO +118
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −96 ELO
28 matches · 39% win rate
In match 1 of the day +74 ELO
75 matches · 47% win rate
Between 6:00 and 12:00 −55 ELO, win rate 48%
On Fridays −49 ELO, win rate 46%

YpracDemon loses the most ELO on Inferno: −96 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.53 · Dust 2
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
59% better than 74%
0.83 better than 82%
87.1 better than 75%
1.16 better than 80%
53% of 420 duels better than 58%
46% of 59 situations better than 73%
Anubis60
50% better than 39%
0.77 better than 59%
85.5 better than 71%
1.05 right on the average
49% of 299 duels better than 34%
35% of 40 situations better than 41%
Nuke53
53% better than 44%
0.83 better than 80%
88.7 better than 77%
1.14 better than 78%
52% of 287 duels right on the average
42% of 26 situations better than 56%
Cache46
65% -
0.77 -
84.1 -
1.09-
53% of 187 duels -
50% of 18 situations -
Mirage29
52% better than 47%
0.85 better than 87%
91.1 better than 87%
1.19 better than 87%
54% of 141 duels better than 64%
40% of 20 situations better than 57%
Inferno28
39% better than 6%
0.77 right on the average
80.9 better than 35%
1.09 right on the average
57% of 96 duels better than 65%
9% of 11 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How YpracDemon plays

Across 377 matches YpracDemon averages K/R 0.80 and ADR 85.5; the rating across the 314 rated matches is 1.12. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 46 matches. In 156 of 314 matches the rating was 1.10 or higher (50%), in 79 it was below 0.90. In 256 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. YpracDemon loses the most ELO on Inferno (−96 ELO, win rate 39%). Things go best on Cache (+70 ELO, win rate 65%). Match no. 3 of the day goes best: 61% win rate, +62 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.6, Headshots +11 pp, Win rate +11 pp, ELO +118. Last 30 days: 71 matches, win rate 61%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.