Young__C

Denmark
On FACEIT since 2025 91 matches tracked 71 matches in 30 days
ELO ▲ 156
2,285
30-day peak: 2,401
Rank EU
#106,930
Denmark #2,704 in Denmark
Last updated:

How does Young__C play?

Rating 0.98 K/R 0.72 ADR 77.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−2 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.95−0.09 · Ø 1.04 better than 19%
Pistol kills per match 3.0
Zeus kills1 in 91 matches
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 25%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 22x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Young__C is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −32 ELO
23 matches · 48% win rate
From match 5 of the day +30 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 −2 ELO, win rate 49%

Young__C loses the most ELO in match 1 of the day: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.85 · Vertigo

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 91%
0.67 better than 18%
73.6 better than 17%
0.91 better than 13%
49% of 132 duels better than 36%
38% of 8 situations better than 47%
Nuke15
53% right on the average
0.72 better than 33%
76.2 better than 25%
1.03 better than 39%
49% of 72 duels better than 31%
50% of 4 situations better than 78%
Inferno14
79% -
0.69 -
72.6 -
0.92-
59% of 92 duels -
50% of 6 situations -
Anubis13
46% -
0.80 -
83.4 -
1.06-
48% of 87 duels -
38% of 8 situations -
Cache9
44% -
0.61 -
71.6 -
0.80-
42% of 48 duels -
0% of 2 situations -
Dust 28
38% -
0.66 -
73.1 -
0.90-
41% of 44 duels -
67% of 3 situations -
Ancient6
17% -
0.73 -
85.8 -
0.92-
61% of 33 duels -
33% of 3 situations -
Vertigo6
67% -
1.01 -
98.7 -
1.50-
56% of 34 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Young__C plays

Across 91 matches Young__C averages K/R 0.72, ADR 77.4 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 91 matches with detailed stats: 22 4Ks and 1 ace. Young__C loses the most ELO in match 1 of the day (−32 ELO, win rate 48%). Last 30 days: 71 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.