YoungMethLab

Russia
On FACEIT since 2018 443 matches tracked 50 matches in 30 days
ELO ▼ 86
2,893
30-day peak: 3,093
Rank EU ▼ 6,480 places
#13,927
Russia #4,034 in Russia
30 days · prev. #7,447 · best #5,258
Last updated:

How does YoungMethLab play?

Rating 0.99 (from 410 matches) K/R 0.70 ADR 78.8 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 416 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.6
Knife kills 1 in 443 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 69x 4K, 6 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 65%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 61%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.9
= Stayed the same
K/R at 0.72, Rating at 1.00
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −315

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 443 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −87 ELO
71 matches · 42% win rate
On Mirage −76 ELO
121 matches · 51% win rate
Between 0:00 and 6:00 −124 ELO, win rate 33%
On Fridays −323 ELO, win rate 38%

YoungMethLab loses the most ELO in match 3 of the day: −87 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 443 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
51% better than 40%
0.69 better than 21%
78.6 better than 34%
0.95 better than 17%
49% of 566 duels better than 32%
27% of 71 situations better than 17%
Dust 2108
47% better than 25%
0.70 better than 25%
77.3 better than 27%
1.02 better than 35%
53% of 439 duels better than 55%
48% of 52 situations better than 75%
Ancient80
51% better than 41%
0.72 better than 31%
80.3 better than 39%
1.01 better than 34%
51% of 360 duels better than 43%
44% of 43 situations better than 65%
Anubis60
53% better than 46%
0.73 better than 40%
81.3 better than 49%
1.00 better than 31%
52% of 273 duels right on the average
35% of 31 situations better than 41%
Cache27
56% better than 47%
0.73 better than 28%
82.2 better than 39%
1.02 better than 25%
53% of 141 duels better than 45%
40% of 5 situations right on the average
Inferno26
46% better than 13%
0.71 better than 20%
76.7 better than 14%
1.02 better than 22%
47% of 103 duels better than 12%
40% of 10 situations right on the average
Nuke21
57% better than 53%
0.63 better than 5%
72.7 better than 9%
0.86 better than 3%
40% of 102 duels better than 4%
25% of 8 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How YoungMethLab plays

Across 443 matches YoungMethLab averages K/R 0.70 and ADR 78.8; the rating across the 410 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.99, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 142 of 416 matches the rating was 1.10 or higher (34%), in 173 it was below 0.90. In 376 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: June 2026 at 1.07. YoungMethLab loses the most ELO in match 3 of the day (−87 ELO, win rate 42%). Things go best on Ancient (+116 ELO, win rate 51%). Match no. 4 of the day goes best: 61% win rate, +91 ELO. Improved over the last three months: ADR +4.9. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −315. Unchanged in recent months: K/R at 0.72, Rating at 1.00. Last 30 days: 50 matches, win rate 48%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.