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Yope

Canada
On FACEIT since 2016 314 matches tracked 16 matches in 30 days
ELO ▲ 49
2,634
30-day peak: 2,641
Rank NA ▲ 3 places
#1,072
Canada #210 in Canada
30 days · prev. #1,075 · best #938
Last updated:

How does Yope play?

Rating 0.93 (from 93 matches) K/R 0.70 ADR 81.2 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.2
Knife kills 2 in 314 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 34x 4K, 2 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp, ELO +311
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.07, ADR −8.6

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −308 ELO
102 matches · 45% win rate
On Nuke −70 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −211 ELO, win rate 36%
On Mondays −169 ELO, win rate 36%

Yope loses the most ELO from match 5 of the day: −308 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.08 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
58% better than 70%
0.70 better than 26%
81.5 right on the average
1.01 better than 36%
41% of 324 duels better than 6%
48% of 56 situations better than 74%
Mirage70
44% better than 19%
0.70 better than 26%
80.1 better than 41%
0.96 better than 22%
45% of 393 duels better than 15%
25% of 40 situations better than 15%
Ancient63
52% better than 44%
0.74 better than 43%
84.3 better than 60%
1.02 better than 39%
50% of 353 duels better than 38%
27% of 41 situations better than 23%
Anubis48
52% better than 43%
0.75 right on the average
87.8 better than 77%
1.04 better than 44%
56% of 264 duels better than 70%
30% of 46 situations better than 29%
Cache30
53% right on the average
0.60 better than 7%
71.6 better than 11%
0.88 better than 11%
44% of 135 duels better than 14%
27% of 15 situations better than 22%
Nuke21
33% better than 2%
0.65 better than 7%
75.9 better than 18%
0.89 better than 4%
45% of 96 duels better than 13%
33% of 12 situations better than 34%
Inferno10
40% -
0.63 -
71.6 -
0.88-
38% of 52 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yope plays

Across 314 matches Yope averages K/R 0.70 and ADR 81.2; the rating across the 93 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 72 matches. In 111 of 314 matches the rating was 1.10 or higher (35%), in 127 it was below 0.90. In 275 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. Yope loses the most ELO from match 5 of the day (−308 ELO, win rate 45%). Things go best in match 2 of the day (+179 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +179 ELO. Improved over the last three months: Win rate +12 pp, ELO +311. Got weaker: K/R −0.07, ADR −8.6. Unchanged in recent months: Headshots at 49%. Last 30 days: 16 matches, win rate 44%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.